extends Node var ghost = load("res://Ghost.tscn") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_Player_died(position_record): var new_ghost = ghost.instance() new_ghost.initialize(position_record) add_child(new_ghost)