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| author | realtradam <[email protected]> | 2021-05-27 00:13:27 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-05-27 00:13:27 -0400 |
| commit | 58470d70add715bd4ea4fd75c14eb56b9e649c41 (patch) | |
| tree | 117d430bbff9574c84fb8643b035f4bd11ee1725 | |
| parent | 1531c393a0b8b7c7a0451820fe3905b0b4e71079 (diff) | |
| download | FelECS-58470d70add715bd4ea4fd75c14eb56b9e649c41.tar.gz FelECS-58470d70add715bd4ea4fd75c14eb56b9e649c41.zip | |
fixed up goals of the framework
| -rw-r--r-- | README.mdown | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/README.mdown b/README.mdown index 3324697..b43cd37 100644 --- a/README.mdown +++ b/README.mdown @@ -4,7 +4,7 @@ # What is this? This is a Ruby ECS Framework for developing games. It is still a work in progress in the early stages, is not fit for use, and does not work. -It is originally designed with DragonRuby in mind but should work with anything that runs on Ruby. +It is designed to be platform agnosting, this means it should be able to work by plugging it into any ruby game engine/library/toolkit with minimal modifications. I wanted a reusable framework so I could quickly and effectively develop games. I also want it to be more complete, as opposed to barebones or boilerplate. I plan to eventually add functionality outside of just ECS such as loading tilesets, a camera system, etc. that are built into the framework to work seamlessly. |
