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| author | realtradam <[email protected]> | 2021-07-09 03:58:54 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-07-09 03:58:54 -0400 |
| commit | 04ea4cbb7d170cce60f314932dfd5ae7b7c801ed (patch) | |
| tree | d8b9e2c9c3d4a0d983c955bd3b1be5d09b23353d | |
| parent | b6fde079094edec43b6622d542c5b7708f160c6a (diff) | |
| download | FelECS-04ea4cbb7d170cce60f314932dfd5ae7b7c801ed.tar.gz FelECS-04ea4cbb7d170cce60f314932dfd5ae7b7c801ed.zip | |
minor readability improvement
| -rw-r--r-- | README.mdown | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/README.mdown b/README.mdown index d319066..80b41ed 100644 --- a/README.mdown +++ b/README.mdown @@ -112,9 +112,11 @@ Entities are essentially "objects" in the game world. To create a new Entity we or if we want to add (any number of)components to it: ```ruby -@entity = FelFlame::Entites.new(FelFlame::Components::Health.new, - @component, - FelFlame::Components::Armour[7]) +@entity = FelFlame::Entites.new( + FelFlame::Components::Health.new, + @component, + FelFlame::Components::Armour[7] +) ``` ### Accessing |
