summaryrefslogtreecommitdiffhomepage
path: root/README.mdown
diff options
context:
space:
mode:
authorrealtradam <[email protected]>2021-07-09 03:58:54 -0400
committerrealtradam <[email protected]>2021-07-09 03:58:54 -0400
commit04ea4cbb7d170cce60f314932dfd5ae7b7c801ed (patch)
treed8b9e2c9c3d4a0d983c955bd3b1be5d09b23353d /README.mdown
parentb6fde079094edec43b6622d542c5b7708f160c6a (diff)
downloadFelECS-04ea4cbb7d170cce60f314932dfd5ae7b7c801ed.tar.gz
FelECS-04ea4cbb7d170cce60f314932dfd5ae7b7c801ed.zip
minor readability improvement
Diffstat (limited to 'README.mdown')
-rw-r--r--README.mdown8
1 files changed, 5 insertions, 3 deletions
diff --git a/README.mdown b/README.mdown
index d319066..80b41ed 100644
--- a/README.mdown
+++ b/README.mdown
@@ -112,9 +112,11 @@ Entities are essentially "objects" in the game world. To create a new Entity we
or if we want to add (any number of)components to it:
```ruby
-@entity = FelFlame::Entites.new(FelFlame::Components::Health.new,
- @component,
- FelFlame::Components::Armour[7])
+@entity = FelFlame::Entites.new(
+ FelFlame::Components::Health.new,
+ @component,
+ FelFlame::Components::Armour[7]
+)
```
### Accessing