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authorrealtradam <[email protected]>2021-05-27 00:13:27 -0400
committerrealtradam <[email protected]>2021-05-27 00:13:27 -0400
commit58470d70add715bd4ea4fd75c14eb56b9e649c41 (patch)
tree117d430bbff9574c84fb8643b035f4bd11ee1725 /README.mdown
parent1531c393a0b8b7c7a0451820fe3905b0b4e71079 (diff)
downloadFelECS-58470d70add715bd4ea4fd75c14eb56b9e649c41.tar.gz
FelECS-58470d70add715bd4ea4fd75c14eb56b9e649c41.zip
fixed up goals of the framework
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# What is this?
This is a Ruby ECS Framework for developing games. It is still a work in progress in the early stages, is not fit for use, and does not work.
-It is originally designed with DragonRuby in mind but should work with anything that runs on Ruby.
+It is designed to be platform agnosting, this means it should be able to work by plugging it into any ruby game engine/library/toolkit with minimal modifications.
I wanted a reusable framework so I could quickly and effectively develop games. I also want it to be more complete, as opposed to barebones or boilerplate.
I plan to eventually add functionality outside of just ECS such as loading tilesets, a camera system, etc. that are built into the framework to work seamlessly.