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| author | _Tradam <[email protected]> | 2021-12-30 07:33:12 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-12-30 07:33:12 -0500 |
| commit | 5ef652300e71b572ca58b061610d606840ce19a9 (patch) | |
| tree | b82c99051b378c18ad4a8af98292681869dfa5a7 /lib/felflame/component_manager.rb | |
| parent | ac8888f6682c68d74bfb362789fb43044e1c0961 (diff) | |
| download | FelECS-5ef652300e71b572ca58b061610d606840ce19a9.tar.gz FelECS-5ef652300e71b572ca58b061610d606840ce19a9.zip | |
Major 4.0 update (#12)
Check the changelog
Diffstat (limited to 'lib/felflame/component_manager.rb')
| -rw-r--r-- | lib/felflame/component_manager.rb | 128 |
1 files changed, 66 insertions, 62 deletions
diff --git a/lib/felflame/component_manager.rb b/lib/felflame/component_manager.rb index 43932d2..ca5be89 100644 --- a/lib/felflame/component_manager.rb +++ b/lib/felflame/component_manager.rb @@ -1,8 +1,7 @@ -class FelFlame - class Components +module FelFlame + module Components @component_map = [] class <<self - include Enumerable # Creates a new {FelFlame::ComponentManager component manager}. # # @example @@ -46,10 +45,26 @@ class FelFlame FelFlame::Components.const_get(component_name) end - # Iterate over all existing component managers. You also call other enumerable methods instead of each, such as +each_with_index+ or +select+ - # @return [Enumerator] - def each(&block) - constants.each(&block) + # Makes component module behave like an array of component + # managers with additional methods for managing the array + # @!visibility private + def respond_to_missing?(method, *) + if constants.respond_to? method + true + else + super + end + end + + # Makes component module behave like arrays with additional + # methods for managing the array + # @!visibility private + def method_missing(method, *args, **kwargs, &block) + if constants.respond_to? method + constants.send(method, *args, **kwargs, &block) + else + super + end end end end @@ -58,16 +73,6 @@ class FelFlame # When a Component is created from a Component Manager that has accessors given to it, you can set or get the values of those accessors using standard ruby message sending (e.g [email protected] = 5+), or by using the {#attrs} and {#update_attrs} methods instead. class ComponentManager - # Holds the {id unique ID} of a component. The {id ID} is only unique within the scope of the component manager it was created from. - # @return [Integer] - attr_reader :id - - # A seperate attr_writer was made for documentation readability reasons. - # Yard will list attr_reader is readonly which is my intention. - # This value needs to be changable as it is set by other functions. - # @!visibility private - attr_writer :id - # Allows overwriting the storage of triggers, such as for clearing. # This method should generally only need to be used internally and # not by a game developer. @@ -104,25 +109,43 @@ class FelFlame def initialize(**attrs) # Prepare the object # (this is a function created with metaprogramming - # in FelFlame::Components + # in FelFlame::Components) set_defaults - # Generate ID - new_id = self.class.data.find_index { |i| i.nil? } - new_id = self.class.data.size if new_id.nil? - @id = new_id - # Fill params attrs.each do |key, value| send "#{key}=", value end # Save Component - self.class.data[new_id] = self + self.class.push self end class <<self + # Makes component managers behave like arrays with additional + # methods for managing the array + # @!visibility private + def respond_to_missing?(method, *) + if self._data.respond_to? method + true + else + super + end + end + + # Makes component managers behave like arrays with additional + # methods for managing the array + # @!visibility private + def method_missing(method, *args, **kwargs, &block) + if self._data.respond_to? method + self._data.send(method, *args, **kwargs, &block) + else + super + end + end + + # Allows overwriting the storage of triggers, such as for clearing. # This method should generally only need to be used internally and # not by a game developer. @@ -155,41 +178,28 @@ class FelFlame # @return [Array<Component>] Array of all Components that belong to a given component manager # @!visibility private - def data + def _data @data ||= [] end - - # Gets a Component from the given {id unique ID}. Usage is simular to how an Array lookup works. - # - # @example - # # this gets the 'Health' Component with ID 7 - # FelFlame::Components::Health[7] - # @param component_id [Integer] - # @return [Component] Returns the Component that uses the given unique {id ID}, nil if there is no Component associated with the given {id ID} - def [](component_id) - data[component_id] - end - - # Iterates over all components within the component manager. - # Special Enumerable methods like +map+ or +each_with_index+ are not implemented - # @return [Enumerator] - def each(&block) - data.compact.each(&block) - end - end - - # An alias for the {id ID Reader} - # @return [Integer] - def to_i - id end - # A list of entity ids that are linked to the component - # @return [Array<Integer>] + # Entities that have this component + # @return [Array<Component>] def entities @entities ||= [] end + # A single entity. Use this if you expect the component to only belong to one entity and you want to access it. + # @return [Component] + def entity + if entities.empty? + Warning.warn("This component belongs to NO entities but you called the method that is intended for components belonging to a single entity.\nYou may have a bug in your logic.") + elsif entities.length > 1 + Warning.warn("This component belongs to MANY entities but you called the method that is intended for components belonging to a single entity.\nYou may have a bug in your logic.") + end + entities.first + end + # Update attribute values using a hash or keywords. # @return [Hash<Symbol, Value>] Hash of updated attributes def update_attrs(**opts) @@ -206,25 +216,19 @@ class FelFlame systems_to_execute |= attr_triggers[attr] unless attr_triggers[attr].nil? - systems_to_execute.sort_by(&:priority).reverse.each(&:call) + systems_to_execute.sort_by(&:priority).reverse_each(&:call) true end - - # Removes this component from the list and purges all references to this Component from other Entities, as well as its {id ID} and data. + # Removes this component from the list and purges all references to this Component from other Entities, as well as its data. # @return [Boolean] +true+. def delete addition_triggers.each do |system| system.clear_triggers component_or_manager: self end - # This needs to be cloned because indices get deleted as - # the remove command is called, breaking the loop if it - # wasn't referencing a clone(will get Nil errors) - iter = entities.map(&:clone) - iter.each do |entity| - #FelFlame::Entities[entity_id].remove self #unless FelFlame::Entities[entity_id].nil? + entities.reverse_each do |entity| entity.remove self end - self.class.data[id] = nil + self.class._data.delete self instance_variables.each do |var| instance_variable_set(var, nil) end @@ -232,7 +236,7 @@ class FelFlame end # @return [Hash<Symbol, Value>] A hash, where all the keys are attributes linked to their respective values. - def attrs + def to_h return_hash = instance_variables.each_with_object({}) do |key, final| final[key.to_s.delete_prefix('@').to_sym] = instance_variable_get(key) end |
