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| author | realtradam <[email protected]> | 2021-07-09 03:32:01 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-07-09 03:32:01 -0400 |
| commit | 0fbb48c7b0ef7070664945ef22840b0bfbfe9153 (patch) | |
| tree | 3c7334de78201dbddf2b66948f019935bfe57c33 /lib/felflame/scene_manager.rb | |
| parent | 8127cdd311fa343c7b0ce4a30e7cbc6d21027fcd (diff) | |
| download | FelECS-0fbb48c7b0ef7070664945ef22840b0bfbfe9153.tar.gz FelECS-0fbb48c7b0ef7070664945ef22840b0bfbfe9153.zip | |
gem conversion
Diffstat (limited to 'lib/felflame/scene_manager.rb')
| -rw-r--r-- | lib/felflame/scene_manager.rb | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/lib/felflame/scene_manager.rb b/lib/felflame/scene_manager.rb new file mode 100644 index 0000000..315dd55 --- /dev/null +++ b/lib/felflame/scene_manager.rb @@ -0,0 +1,58 @@ +class FelFlame + class Scenes + # The Constant name assigned to this Scene + attr_reader :const_name + + # Allows overwriting the storage of systems, such as for clearing. + # This method should generally only need to be used internally and + # not by a game developer/ + # @!visibility private + attr_writer :systems + + # Create a new Scene using the name given + # @param name [String] String format must follow requirements of a constant + def initialize(name) + FelFlame::Scenes.const_set(name, self) + @const_name = name + end + + # The list of Systems this Scene contains + # @return [Array<System>] + def systems + @systems ||= [] + end + + # Execute all systems in this Scene, in the order of their priority + # @return [Boolean] +true+ + def call + systems.each(&:call) + true + end + + # Adds any number of Systems to this Scene + # @return [Boolean] +true+ + def add(*systems_to_add) + self.systems |= systems_to_add + systems.sort_by!(&:priority) + FelFlame::Stage.update_systems_list if FelFlame::Stage.scenes.include? self + true + end + + # Removes any number of SystemS from this Scene + # @return [Boolean] +true+ + def remove(*systems_to_remove) + self.systems -= systems_to_remove + systems.sort_by!(&:priority) + FelFlame::Stage.update_systems_list if FelFlame::Stage.scenes.include? self + true + end + + # Removes all Systems from this Scene + # @return [Boolean] +true+ + def clear + systems.clear + FelFlame::Stage.update_systems_list if FelFlame::Stage.scenes.include? self + true + end + end +end |
