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authorrealtradam <[email protected]>2021-07-09 03:32:01 -0400
committerrealtradam <[email protected]>2021-07-09 03:32:01 -0400
commit0fbb48c7b0ef7070664945ef22840b0bfbfe9153 (patch)
tree3c7334de78201dbddf2b66948f019935bfe57c33 /lib/felflame/system_manager.rb
parent8127cdd311fa343c7b0ce4a30e7cbc6d21027fcd (diff)
downloadFelECS-0fbb48c7b0ef7070664945ef22840b0bfbfe9153.tar.gz
FelECS-0fbb48c7b0ef7070664945ef22840b0bfbfe9153.zip
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+class FelFlame
+ class Systems
+ # How early this System should be executed in a list of Systems
+ attr_accessor :priority
+
+ # The Constant name assigned to this System
+ attr_reader :const_name
+
+ # Allows overwriting the storage of triggers, such as for clearing.
+ # This method should generally only need to be used internally and
+ # not by a game developer.
+ # @!visibility private
+ attr_writer :addition_triggers, :removal_triggers, :attr_triggers
+
+ def priority=(priority)
+ @priority = priority
+ FelFlame::Stage.systems.sort_by!(&:priority)
+ end
+ # Stores references to components or their managers that trigger
+ # this component when a component or component from that manager
+ # is added to an entity.
+ # Do not edit this hash as it is managed by FelFlame automatically.
+ # @return [Array<Component>]
+ def addition_triggers
+ @addition_triggers ||= []
+ end
+
+ # Stores references to components or their managers that trigger
+ # this component when a component or component from that manager
+ # is removed from an entity.
+ # Do not edit this hash as it is managed by FelFlame automatically.
+ # @return [Array<Component>]
+ def removal_triggers
+ @removal_triggers ||= []
+ end
+
+
+ # Stores references to systems that should be triggered when an
+ # attribute from this manager is changed
+ # Do not edit this hash as it is managed by FelFlame automatically.
+ # @return [Hash<Symbol, Array<Symbol>>]
+ def attr_triggers
+ @attr_triggers ||= {}
+ end
+
+ class <<self
+ include Enumerable
+
+ # Iterate over all Systems, sorted by their priority. You also call other enumerable methods instead of each, such as +each_with_index+ or +select+
+ # @return [Enumerator]
+ def each(&block)
+ constants.map { |sym| const_get(sym) }.sort_by(&:priority).reverse.each(&block)
+ end
+ end
+
+ # Creates a new System which can be accessed as a constant under the namespace {FelFlame::Systems}.
+ # The name given is what constant the system is assigned to
+ #
+ # @example
+ # FelFlame::Systems.new('PassiveHeal', priority: -2) do
+ # FelFlame::Components::Health.each do |component|
+ # component.hp += 5
+ # end
+ # end
+ # # Give it a low priority so other systems such as a
+ # # Poison system would kill the player first
+ #
+ # @param name [String] The name this system will use. Needs to to be in the Ruby Constant format.
+ # @param priority [Integer] Which priority order this system should be executed in relative to other systems. Higher means executed earlier.
+ # @param block [Proc] The code you wish to be executed when the system is triggered. Can be defined by using a +do end+ block or using +{ }+ braces.
+ def initialize(name, priority: 0, &block)
+ FelFlame::Systems.const_set(name, self)
+ @const_name = name
+ @priority = priority
+ @block = block
+ end
+
+ # Manually execute the system a single time
+ def call
+ @block.call
+ end
+ # Redefine what code is executed by this System when it is called upon.
+ # @param block [Proc] The code you wish to be executed when the system is triggered. Can be defined by using a +do end+ block or using +{ }+ braces.
+ def redefine(&block)
+ @block = block
+ end
+
+ # Removes triggers from this system. This function is fairly flexible so it can accept a few different inputs
+ # For addition and removal triggers, you can optionally pass in a component, or a manager to clear specifically
+ # the relevant triggers for that one component or manager. If you do not pass a component or manager then it will
+ # clear triggers for all components and managers.
+ # For attr_triggers
+ # @example
+ # # To clear all triggers that execute this system when a component is added:
+ # FelFlame::Systems::ExampleSystem.clear_triggers :addition_triggers
+ # # Same as above but for when a component is removed instead
+ # FelFlame::Systems::ExampleSystem.clear_triggers :removal_triggers
+ # # Same as above but for when a component has a certain attribute changed
+ # FelFlame::Systems::ExampleSystem.clear_triggers :attr_triggers
+ #
+ # # Clear a trigger from a specific component
+ # FelFlame::Systems::ExampleSystem.clear_triggers :addition_triggers, FelFlame::Component::ExampleComponent[0]
+ # # Clear a trigger from a specific component manager
+ # FelFlame::Systems::ExampleSystem.clear_triggers :addition_triggers, FelFlame::Component::ExampleComponent
+ #
+ # # Clear the trigger that executes a system when the ':example_attr' is changes
+ # FelFlame::Systems::ExampleSystem.clear_triggers :attr_triggers, :example_attr
+ # @param trigger_types [:Symbols] One or more of the following trigger types: +:addition_triggers+, +:removal_triggers+, or +:attr_triggers+. If attr_triggers is used then you may pass attributes you wish to be cleared as symbols in this parameter as well
+ # @param component_or_manager [Component or ComponentManager] The object to clear triggers from. Use Nil to clear triggers from all components associated with this system.
+ # @return [Boolean] +true+
+ def clear_triggers(*trigger_types, component_or_manager: nil)
+ trigger_types = [:addition_triggers, :removal_triggers, :attr_triggers] if trigger_types.empty?
+
+ if trigger_types.include? :attr_triggers
+ if (trigger_types - [:addition_triggers,
+ :removal_triggers,
+ :attr_triggers]).empty?
+
+ if component_or_manager.nil?
+ #remove all attrs
+ self.attr_triggers.each do |cmp_or_mgr, attrs|
+ attrs.each do |attr|
+ next if cmp_or_mgr.attr_triggers[attr].nil?
+
+ cmp_or_mgr.attr_triggers[attr].delete self
+ end
+ self.attr_triggers = {}
+ end
+ else
+ #remove attrs relevant to comp_or_man
+ unless self.attr_triggers[component_or_manager].nil?
+ self.attr_triggers[component_or_manager].each do |attr|
+ component_or_manager.attr_triggers[attr].delete self
+ end
+ self.attr_triggers[component_or_manager] = []
+ end
+ end
+
+ else
+
+ if component_or_manager.nil?
+ (trigger_types - [:addition_triggers, :removal_triggers, :attr_triggers]).each do |attr|
+ #remove attr
+ self.attr_triggers.each do |cmp_or_mgr, attrs|
+ cmp_or_mgr.attr_triggers[attr].delete self
+ end
+ end
+ self.attr_triggers.delete (trigger_types - [:addition_triggers,
+ :removal_triggers,
+ :attr_triggers])
+ else
+ #remove attr from component_or_manager
+ (trigger_types - [:addition_triggers, :removal_triggers, :attr_triggers]).each do |attr|
+ next if component_or_manager.attr_triggers[attr].nil?
+ component_or_manager.attr_triggers[attr].delete self
+ end
+ self.attr_triggers[component_or_manager] -= trigger_types unless self.attr_triggers[component_or_manager].nil?
+ end
+
+ end
+ end
+
+ (trigger_types & [:removal_triggers, :addition_triggers] - [:attr_triggers]).each do |trigger_type|
+ if component_or_manager.nil?
+ #remove all removal triggers
+ self.send(trigger_type).each do |trigger|
+ trigger.send(trigger_type).delete self
+ end
+ self.send("#{trigger_type.to_s}=", [])
+ else
+ #remove removal trigger relevant to comp/man
+ self.send(trigger_type).delete component_or_manager
+ component_or_manager.send(trigger_type).delete self
+ end
+ end
+ true
+ end
+
+ # Add a component or component manager so that it triggers this system when the component or a component from the component manager is added to an entity
+ # @param component_or_manager [Component or ComponentManager] The component or component manager to trigger this system when added
+ # @return [Boolean] +true+
+ def trigger_when_added(component_or_manager)
+ self.addition_triggers |= [component_or_manager]
+ component_or_manager.addition_triggers |= [self]
+ true
+ end
+
+ # Add a component or component manager so that it triggers this system when the component or a component from the component manager is removed from an entity
+ # @param component_or_manager [Component or ComponentManager] The component or component manager to trigger this system when removed
+ # @return [Boolean] +true+
+ def trigger_when_removed(component_or_manager)
+ self.removal_triggers |= [component_or_manager]
+ component_or_manager.removal_triggers |= [self]
+ true
+ end
+
+ # Add a component or component manager so that it triggers this system when a component's attribute is changed.
+ # @return [Boolean] +true+
+ def trigger_when_is_changed(component_or_manager, attr)
+ if component_or_manager.attr_triggers[attr].nil?
+ component_or_manager.attr_triggers[attr] = [self]
+ else
+ component_or_manager.attr_triggers[attr] |= [self]
+ end
+ if self.attr_triggers[component_or_manager].nil?
+ self.attr_triggers[component_or_manager] = [attr]
+ else
+ self.attr_triggers[component_or_manager] |= [attr]
+ end
+ true
+ end
+ end
+end