# frozen_string_literal: true FelFlame::Components.new('Sprite', :x, :y, :w, :h, :path, :angle, :a, :r, :g, :b, :source_x, :source_y, :source_w, :source_h, :tile_x, :tile_y, :tile_w, :tile_h, :flip_horizontally, :flip_vertically, :angle_anchor_x, :angle_anchor_y, primative_marker: :sprite) # Components::Sprite.define_method('primative_marker') do # :sprite # end # class Components # # If an entity can be rendered on screen # class Sprite < Helper::BaseComponent # # attr_accessor :x, :y, :w, :h, :path, :angle, :a, :r, :g, :b, # :source_x, :source_y, :source_w, :source_h, # :tile_x, :tile_y, :tile_w, :tile_h, # :flip_horizontally, :flip_vertically, # :angle_anchor_x, :angle_anchor_y # # def set(x: @x, y: @y, w: @w, h: @h, path: @path, angle: @angle, a: @a, r: @r, g: @g, b: @b, # source_x: @source_x, source_y: @source_y, source_w: @source_w, source_h: @source_h, # tile_x: @tile_x, tile_y: @tile_y, tile_w: @tile_w, tile_h: @tile_h, # flip_horizontally: @flip_horizontally, flip_vertically: @flip_vertically, # angle_anchor_x: @angle_anchor_x, angle_anchor_y: @angle_anchor_y) # {x: @x = x, # y: @y = y, # w: @w = w, # h: @h = h, # path: @path = path, # angle: @angle = angle, # a: @a = a, # r: @r = r, # g: @g = g, # b: @b = b, # source_x: @source_x = source_x, # source_y: @source_y = source_y, # source_w: @source_w = source_w, # source_h: @source_h = source_h, # tile_x: @tile_x = tile_x, # tile_y: @tile_y = tile_y, # tile_w: @tile_w = tile_w, # tile_h: @tile_h = tile_h, # flip_horizontally: @flip_horizontally = flip_horizontally, # flip_vertically: @flip_vertically = flip_vertically, # angle_anchor_x: @angle_anchor_x = angle_anchor_x, # angle_anchor_y: @angle_anchor_y = angle_anchor_y} # end # # def primative_marker # :sprite # end # end # end