class Systems class Player @co = Components::Overworld def self.run Components::PlayerControl.data.each do |id, data| puts6 "Right: #{@co.data[:grid][@co.data[id].x+1][@co.data[id].y]}" puts6 "Left #{@co.data[:grid][@co.data[id].x-1][@co.data[id].y]}" puts6 "Down #{@co.data[:grid][@co.data[id].x][@co.data[id].y+1]}" puts6 "Up #{@co.data[:grid][@co.data[id].x][@co.data[id].y-1]}" #puts6 @co.data[:grid][@co.data[id].x + 1][@co.data[id].y][:hitbox].nil? if !(Components::Sprite.id & Entity.signatures[id]).zero? if $gtk.args.inputs.keyboard.key_down.send(data.north) &&\ (@co.data[:grid][@co.data[id].x][@co.data[id].y - 1].nil? ||\ @co.data[:grid][@co.data[id].x][@co.data[id].y - 1][:hitbox].nil?) Components::Sprite.data[id].y -= 64 @co.data[id].y -= 1 elsif $gtk.args.inputs.keyboard.key_down.send(data.south) &&\ (@co.data[:grid][@co.data[id].x][@co.data[id].y + 1].nil? ||\ @co.data[:grid][@co.data[id].x][@co.data[id].y + 1][:hitbox].nil?) Components::Sprite.data[id].y += 64 @co.data[id].y += 1 elsif $gtk.args.inputs.keyboard.key_down.send(data.east) &&\ (@co.data[:grid][@co.data[id].x + 1][@co.data[id].y].nil? ||\ @co.data[:grid][@co.data[id].x + 1][@co.data[id].y][:hitbox].nil?) Components::Sprite.data[id].x += 64 @co.data[id].x += 1 elsif $gtk.args.inputs.keyboard.key_down.send(data.west) &&\ (@co.data[:grid][@co.data[id].x - 1][@co.data[id].y].nil? || @co.data[:grid][@co.data[id].x - 1][@co.data[id].y][:hitbox].nil?) Components::Sprite.data[id].x -= 64 @co.data[id].x -= 1 end #Components::Sprite.data[id].y -= 64 if $gtk.args.inputs.keyboard.key_down.send(data.north) #Components::Sprite.data[id].y += 64 if $gtk.args.inputs.keyboard.key_down.send(data.south) #Components::Sprite.data[id].x += 64 if $gtk.args.inputs.keyboard.key_down.send(data.east) #Components::Sprite.data[id].x -= 64 if $gtk.args.inputs.keyboard.key_down.send(data.west) end end end end end