# frozen_string_literal: true class Systems class Player @co = Components::Overworld def self.run Components::PlayerControl.data.each do |id, data| puts6 "Right: #{@co.data[:grid][@co.data[id].x + 1][@co.data[id].y]}" puts6 "Left #{@co.data[:grid][@co.data[id].x - 1][@co.data[id].y]}" puts6 "Down #{@co.data[:grid][@co.data[id].x][@co.data[id].y + 1]}" puts6 "Up #{@co.data[:grid][@co.data[id].x][@co.data[id].y - 1]}" # puts6 @co.data[:grid][@co.data[id].x + 1][@co.data[id].y][:hitbox].nil? unless (Components::Sprite.id & Entity.signatures[id]).zero? if $gtk.args.inputs.keyboard.key_down.send(data.north) && \ (@co.data[:grid][@co.data[id].x][@co.data[id].y - 1].nil? || \ @co.data[:grid][@co.data[id].x][@co.data[id].y - 1][:hitbox].nil?) Components::Sprite.data[id].y -= 64 @co.data[id].y -= 1 elsif $gtk.args.inputs.keyboard.key_down.send(data.south) && \ (@co.data[:grid][@co.data[id].x][@co.data[id].y + 1].nil? || \ @co.data[:grid][@co.data[id].x][@co.data[id].y + 1][:hitbox].nil?) Components::Sprite.data[id].y += 64 @co.data[id].y += 1 elsif $gtk.args.inputs.keyboard.key_down.send(data.east) && \ (@co.data[:grid][@co.data[id].x + 1][@co.data[id].y].nil? || \ @co.data[:grid][@co.data[id].x + 1][@co.data[id].y][:hitbox].nil?) Components::Sprite.data[id].x += 64 @co.data[id].x += 1 elsif $gtk.args.inputs.keyboard.key_down.send(data.west) && \ (@co.data[:grid][@co.data[id].x - 1][@co.data[id].y].nil? || @co.data[:grid][@co.data[id].x - 1][@co.data[id].y][:hitbox].nil?) Components::Sprite.data[id].x -= 64 @co.data[id].x -= 1 end # Components::Sprite.data[id].y -= 64 if $gtk.args.inputs.keyboard.key_down.send(data.north) # Components::Sprite.data[id].y += 64 if $gtk.args.inputs.keyboard.key_down.send(data.south) # Components::Sprite.data[id].x += 64 if $gtk.args.inputs.keyboard.key_down.send(data.east) # Components::Sprite.data[id].x -= 64 if $gtk.args.inputs.keyboard.key_down.send(data.west) end end end end end