Class: FelFlame::ComponentManager
- Inherits:
-
Object
- Object
- FelFlame::ComponentManager
- Defined in:
- component_manager.rb
Overview
Component Managers are what is used to create individual components which can be attached to entities. When a Component is created from a Component Manager that has accessors given to it, you can set or get the values of those accessors using standard ruby message sending (e.g @component.var = 5), or by using the #attrs and #update_attrs methods instead.
Class Attribute Summary collapse
-
.addition_triggers ⇒ Array<System>
readonly
Stores references to systems that should be triggered when this component is added to an enitity.
-
.attr_triggers ⇒ Hash<Symbol, System>
readonly
Stores references to systems that should be triggered when an attribute from this component changed.
-
.removal_triggers ⇒ Array<System>
readonly
Stores references to systems that should be triggered when this component is removed from an enitity.
Instance Attribute Summary collapse
-
#addition_triggers ⇒ Array<System>
readonly
Stores references to systems that should be triggered when a component from this manager is added.
-
#attr_triggers ⇒ Hash<Symbol, Array<System>>
readonly
Stores references to systems that should be triggered when an attribute from this manager is changed.
-
#id ⇒ Integer
readonly
Holds the unique ID of a component.
-
#removal_triggers ⇒ Array<System>
readonly
Stores references to systems that should be triggered when a component from this manager is removed.
Class Method Summary collapse
-
.[](component_id) ⇒ Component
Gets a Component from the given unique ID.
-
.each(&block) ⇒ Enumerator
Iterates over all components within the component manager.
Instance Method Summary collapse
-
#attr_changed_trigger_systems(attr) ⇒ Boolean
Execute systems that have been added to execute on variable change.
-
#attrs ⇒ Hash<Symbol, Value>
A hash, where all the keys are attributes linked to their respective values.
-
#delete ⇒ Boolean
Removes this component from the list and purges all references to this Component from other Entities, as well as its ID and data.
-
#entities ⇒ Array<Integer>
A list of entity ids that are linked to the component.
-
#initialize(**attrs) ⇒ Component
constructor
Creates a new component and sets the values of the attributes given to it.
-
#to_i ⇒ Integer
An alias for the ID Reader.
-
#update_attrs(**opts) ⇒ Hash<Symbol, Value>
Update attribute values using a hash or keywords.
Constructor Details
#initialize(**attrs) ⇒ Component
Creates a new component and sets the values of the attributes given to it. If an attritbute is not passed then it will remain as the default.
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# File 'component_manager.rb', line 100 def initialize(**attrs) # Prepare the object # (this is a function created with metaprogramming # in FelFlame::Components set_defaults # Generate ID new_id = self.class.data.find_index { |i| i.nil? } new_id = self.class.data.size if new_id.nil? @id = new_id # Fill params attrs.each do |key, value| send "#{key}=", value end # Save Component self.class.data[new_id] = self end |
Class Attribute Details
.addition_triggers ⇒ Array<System>
Stores references to systems that should be triggered when this component is added to an enitity. Do not edit this array as it is managed by FelFlame automatically.
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# File 'component_manager.rb', line 132 def addition_triggers @addition_triggers ||= [] end |
.attr_triggers ⇒ Hash<Symbol, System>
Stores references to systems that should be triggered when an attribute from this component changed. Do not edit this hash as it is managed by FelFlame automatically.
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# File 'component_manager.rb', line 148 def attr_triggers @attr_triggers ||= {} end |
.removal_triggers ⇒ Array<System>
Stores references to systems that should be triggered when this component is removed from an enitity. Do not edit this array as it is managed by FelFlame automatically.
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# File 'component_manager.rb', line 140 def removal_triggers @removal_triggers ||= [] end |
Instance Attribute Details
#addition_triggers ⇒ Array<System>
Stores references to systems that should be triggered when a component from this manager is added. Do not edit this array as it is managed by FelFlame automatically.
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# File 'component_manager.rb', line 77 def addition_triggers @addition_triggers ||= [] end |
#attr_triggers ⇒ Hash<Symbol, Array<System>>
Stores references to systems that should be triggered when an attribute from this manager is changed. Do not edit this hash as it is managed by FelFlame automatically.
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# File 'component_manager.rb', line 93 def attr_triggers @attr_triggers ||= {} end |
#id ⇒ Integer
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# File 'component_manager.rb', line 59 def id @id end |
#removal_triggers ⇒ Array<System>
Stores references to systems that should be triggered when a component from this manager is removed. Do not edit this array as it is managed by FelFlame automatically.
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# File 'component_manager.rb', line 85 def removal_triggers @removal_triggers ||= [] end |
Class Method Details
.[](component_id) ⇒ Component
Gets a Component from the given unique ID. Usage is simular to how an Array lookup works.
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# File 'component_manager.rb', line 165 def [](component_id) data[component_id] end |
.each(&block) ⇒ Enumerator
Iterates over all components within the component manager. Special Enumerable methods like map or each_with_index are not implemented
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# File 'component_manager.rb', line 172 def each(&block) data.compact.each(&block) end |
Instance Method Details
#attr_changed_trigger_systems(attr) ⇒ Boolean
Execute systems that have been added to execute on variable change
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# File 'component_manager.rb', line 199 def attr_changed_trigger_systems(attr) systems_to_execute = self.class.attr_triggers[attr] systems_to_execute = [] if systems_to_execute.nil? systems_to_execute |= attr_triggers[attr] unless attr_triggers[attr].nil? systems_to_execute.sort_by(&:priority).reverse.each(&:call) true end |
#attrs ⇒ Hash<Symbol, Value>
Returns A hash, where all the keys are attributes linked to their respective values.
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# File 'component_manager.rb', line 230 def attrs return_hash = instance_variables.each_with_object({}) do |key, final| final[key.to_s.delete_prefix('@').to_sym] = instance_variable_get(key) end return_hash.delete(:attr_triggers) return_hash end |
#delete ⇒ Boolean
Removes this component from the list and purges all references to this Component from other Entities, as well as its ID and data.
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# File 'component_manager.rb', line 211 def delete addition_triggers.each do |system| system.clear_triggers component_or_manager: self end # This needs to be cloned because indices get deleted as # the remove command is called, breaking the loop if it # wasn't referencing a clone(will get Nil errors) iter = entities.map(&:clone) iter.each do |entity_id| FelFlame::Entities[entity_id].remove self #unless FelFlame::Entities[entity_id].nil? end self.class.data[id] = nil instance_variables.each do |var| instance_variable_set(var, nil) end true end |
#entities ⇒ Array<Integer>
A list of entity ids that are linked to the component
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# File 'component_manager.rb', line 185 def entities @entities ||= [] end |
#to_i ⇒ Integer
An alias for the ID Reader
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# File 'component_manager.rb', line 179 def to_i id end |
#update_attrs(**opts) ⇒ Hash<Symbol, Value>
Update attribute values using a hash or keywords.
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# File 'component_manager.rb', line 191 def update_attrs(**opts) opts.each do |key, value| send "#{key}=", value end end |