module FelFlame class Entities # Creating a new Entity # @param components [Components] Can be any number of components, identical duplicates will be automatically purged however different components from the same component manager are allowed. # @return [Entity] def initialize(*components) # Add each component add(*components) # Fancy method redirection for when the `component` method is called @component_redirect = Object.new @component_redirect.instance_variable_set(:@entity, self) @component_redirect.define_singleton_method(:[]) do |component_manager| instance_variable_get(:@entity).component(component_manager) end self.class._data.push self end # A hash that uses component manager constant names as keys, and where the values of those keys are arrays that contain the the components attached to this entity. # @return [Hash>] def components @components ||= {} end # A single component from a component manager. Use this if you expect the component to only belong to one entity and you want to access it. Access the component using either parameter notation or array notation. # @example # @entity.component[@component_manager] # array notation # @entity.component(@component_manager) # method notation # @param manager [ComponentManager] If you pass nil you can then use array notation to access the same value. # @return [Component] def component(manager = nil) if manager.nil? @component_redirect else if components[manager].nil? raise "This entity(#{self}) doesnt have any components of this type: #{manager}" elsif components[manager].length > 1 Warning.warn("This entity has MANY of this component but you called the method that is intended for having a single of this component type.\nYou may have a bug in your logic.") end components[manager].first end end # Removes this Entity from the list and purges all references to this Entity from other Components, as well as its data. # @return [Boolean] +true+ def delete components.each do |component_manager, component_array| component_array.reverse_each do |component| component.entities.delete(self) end end FelFlame::Entities._data.delete self @components = {} true end # Add any number components to the Entity. # @param components_to_add [Component] Any number of components created from any component manager # @return [Boolean] +true+ def add(*components_to_add) components_to_add.each do |component| if components[component.class].nil? components[component.class] = [component] component.entities.push self check_systems component, :addition_triggers elsif !components[component.class].include? component components[component.class].push component component.entities.push self check_systems component, :addition_triggers end end true end # triggers every system associated with this component's trigger # @return [Boolean] +true+ # @!visibility private def check_systems(component, trigger_type) component_calls = component.class.send(trigger_type) component.send(trigger_type).each do |system| component_calls |= [system] end component_calls.sort_by(&:priority).reverse.each(&:call) true end # Remove a component from the Entity # @param components_to_remove [Component] A component created from any component manager # @return [Boolean] +true+ def remove(*components_to_remove) components_to_remove.each do |component| check_systems component, :removal_triggers if component.entities.include? self component.entities.delete self components[component.class].delete component if components[component.class].empty? components.delete component.class end end true end # Export all data into a JSON String which can then be saved into a file # TODO: This function is not yet complete # @return [String] A JSON formatted String #def to_json() end class <] Array of all Entities that exist # @!visibility private def _data @data ||= [] end # Creates a new entity using the data from a JSON string # TODO: This function is not yet complete # @param json_string [String] A string that was exported originally using the {FelFlame::Entities#to_json to_json} function # @param opts [Keywords] What values(its {FelFlame::Entities#id ID} or the {FelFlame::ComponentManager#id component IDs}) should be overwritten TODO: this might change #def from_json(json_string, **opts) end end end end