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# ChangeLog

###### [major.minor.bugfix] - year-month-day

![Fixed](https://img.shields.io/badge/-Fixed-blue)
![Added](https://img.shields.io/badge/-Added-brightgreen)
![Changed](https://img.shields.io/badge/-Changed-yellow)
![Deprecated](https://img.shields.io/badge/-Deprecated-orange)
![Removed](https://img.shields.io/badge/-Removed-red)

## [5.0.0](https://github.com/realtradam/FelFlame/releases/tag/5.0.0) - 2022-02-02
![Changed](https://img.shields.io/badge/-Changed-yellow)
- Renamed to FelECS

![Fixed](https://img.shields.io/badge/-Fixed-blue)
- Trigger on attr_changed was fixed to now trigger the system after the attr value is changed.

## [4.0.0](https://github.com/realtradam/FelFlame/releases/tag/4.0.0) - 2021-12-30
![Removed](https://img.shields.io/badge/-Removed-red)
- Removed all ids as they were not used

![Changed](https://img.shields.io/badge/-Changed-yellow)
- Scenes now have their own priority attribute
- Stages now sort and execute by Scenes, rather then the net Systems in the Scenes
- Component method `.attrs` was renamed to `.to_h`
- Renamed the `data` accessor to `._data`
- Various arrays are automatically compacted

![Added](https://img.shields.io/badge/-Added-brightgreen)
- Classes and Modules which used a data array now have the entire set of array methods available to their respective Classes and Modules
- Convenience methods for accessing a single entity in a component(`@component.entity`) and accessing a single entity in a component(`@entity.component[@component_manager]`)
- `FelFlame::Order` class which can set the order of your Scenes and Systems

![Fixed](https://img.shields.io/badge/-Fixed-blue)
- Replaced all instances of `sort_by!` with `sort_by` for compatibility with mruby
- Minor optimizations such as less array duplication

## [3.0.0](https://github.com/realtradam/FelFlame/releases/tag/3.0.0) - 2021-07-12
![Changed](https://img.shields.io/badge/-Changed-yellow)
- The Scene alias was changed from ```FelFlame::Sce``` to ```FelFlame::Scn``` as it is more intuitive.

## [2.0.0](https://github.com/realtradam/FelFlame/releases/tag/2.0.0) - 2021-07-10
![Changed](https://img.shields.io/badge/-Changed-yellow)
- Entities and Components now reference each other using the objects themselves rather then their id's
```ruby
# before:
@entity.components[@component_manager].each do |component_id|
  # iterate over id's, usually would need to do a lookup to get the component itself
end

# after:
@entity.components[@component_manager].each do |component|
  # iterate over the components themselves! No need for lookup anymore
end
```
```ruby
# same for components referencing entities
# before:
@component.entities.each do |entity_id|
  #iterate over id's
end

# after:
@component.entities.each do |entity|
  # directly iterate over entities themselves!
end
```
  

## [1.0.2](https://github.com/realtradam/FelFlame/releases/tag/1.0.2) - 2021-07-09
![Fixed](https://img.shields.io/badge/-Fixed-blue)
- Stripped superflous files shrinking gem size significantly

## [1.0.1](https://github.com/realtradam/FelFlame/releases/tag/1.0.1) - 2021-07-09
![Fixed](https://img.shields.io/badge/-Fixed-blue)
- Defining attributes in components are no longer allowed to overwrite methods

## [1.0.0](https://github.com/realtradam/FelFlame/releases/tag/1.0.0) - 2021-07-09
![Added](https://img.shields.io/badge/-Added-brightgreen) 
- Initial release