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# frozen_string_literal: true
FelFlame::Components.new('Sprite', :x, :y, :w, :h, :path, :angle, :a, :r, :g, :b,
:source_x, :source_y, :source_w, :source_h,
:tile_x, :tile_y, :tile_w, :tile_h,
:flip_horizontally, :flip_vertically,
:angle_anchor_x, :angle_anchor_y, primative_marker: :sprite)
# Components::Sprite.define_method('primative_marker') do
# :sprite
# end
# class Components
# # If an entity can be rendered on screen
# class Sprite < Helper::BaseComponent
#
# attr_accessor :x, :y, :w, :h, :path, :angle, :a, :r, :g, :b,
# :source_x, :source_y, :source_w, :source_h,
# :tile_x, :tile_y, :tile_w, :tile_h,
# :flip_horizontally, :flip_vertically,
# :angle_anchor_x, :angle_anchor_y
#
# def set(x: @x, y: @y, w: @w, h: @h, path: @path, angle: @angle, a: @a, r: @r, g: @g, b: @b,
# source_x: @source_x, source_y: @source_y, source_w: @source_w, source_h: @source_h,
# tile_x: @tile_x, tile_y: @tile_y, tile_w: @tile_w, tile_h: @tile_h,
# flip_horizontally: @flip_horizontally, flip_vertically: @flip_vertically,
# angle_anchor_x: @angle_anchor_x, angle_anchor_y: @angle_anchor_y)
# {x: @x = x,
# y: @y = y,
# w: @w = w,
# h: @h = h,
# path: @path = path,
# angle: @angle = angle,
# a: @a = a,
# r: @r = r,
# g: @g = g,
# b: @b = b,
# source_x: @source_x = source_x,
# source_y: @source_y = source_y,
# source_w: @source_w = source_w,
# source_h: @source_h = source_h,
# tile_x: @tile_x = tile_x,
# tile_y: @tile_y = tile_y,
# tile_w: @tile_w = tile_w,
# tile_h: @tile_h = tile_h,
# flip_horizontally: @flip_horizontally = flip_horizontally,
# flip_vertically: @flip_vertically = flip_vertically,
# angle_anchor_x: @angle_anchor_x = angle_anchor_x,
# angle_anchor_y: @angle_anchor_y = angle_anchor_y}
# end
#
# def primative_marker
# :sprite
# end
# end
# end
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