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FelFlame::Components.new('Sprite', :x, :y, :w, :h, :path, :angle, :a, :r, :g, :b,
:source_x, :source_y, :source_w, :source_h,
:tile_x, :tile_y, :tile_w, :tile_h,
:flip_horizontally, :flip_vertically,
:angle_anchor_x, :angle_anchor_y, primative_marker: :sprite)
#Components::Sprite.define_method('primative_marker') do
# :sprite
#end
=begin
class Components
# If an entity can be rendered on screen
class Sprite < Helper::BaseComponent
attr_accessor :x, :y, :w, :h, :path, :angle, :a, :r, :g, :b,
:source_x, :source_y, :source_w, :source_h,
:tile_x, :tile_y, :tile_w, :tile_h,
:flip_horizontally, :flip_vertically,
:angle_anchor_x, :angle_anchor_y
def set(x: @x, y: @y, w: @w, h: @h, path: @path, angle: @angle, a: @a, r: @r, g: @g, b: @b,
source_x: @source_x, source_y: @source_y, source_w: @source_w, source_h: @source_h,
tile_x: @tile_x, tile_y: @tile_y, tile_w: @tile_w, tile_h: @tile_h,
flip_horizontally: @flip_horizontally, flip_vertically: @flip_vertically,
angle_anchor_x: @angle_anchor_x, angle_anchor_y: @angle_anchor_y)
{x: @x = x,
y: @y = y,
w: @w = w,
h: @h = h,
path: @path = path,
angle: @angle = angle,
a: @a = a,
r: @r = r,
g: @g = g,
b: @b = b,
source_x: @source_x = source_x,
source_y: @source_y = source_y,
source_w: @source_w = source_w,
source_h: @source_h = source_h,
tile_x: @tile_x = tile_x,
tile_y: @tile_y = tile_y,
tile_w: @tile_w = tile_w,
tile_h: @tile_h = tile_h,
flip_horizontally: @flip_horizontally = flip_horizontally,
flip_vertically: @flip_vertically = flip_vertically,
angle_anchor_x: @angle_anchor_x = angle_anchor_x,
angle_anchor_y: @angle_anchor_y = angle_anchor_y}
end
def primative_marker
:sprite
end
end
end
=end
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