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class Systems
class Player
@co = Components::Overworld
def self.run
Components::PlayerControl.data.each do |id, data|
puts6 "Right: #{@co.data[:grid][@co.data[id].x+1][@co.data[id].y]}"
puts6 "Left #{@co.data[:grid][@co.data[id].x-1][@co.data[id].y]}"
puts6 "Down #{@co.data[:grid][@co.data[id].x][@co.data[id].y+1]}"
puts6 "Up #{@co.data[:grid][@co.data[id].x][@co.data[id].y-1]}"
#puts6 @co.data[:grid][@co.data[id].x + 1][@co.data[id].y][:hitbox].nil?
if !(Components::Sprite.id & Entity.signatures[id]).zero?
if $gtk.args.inputs.keyboard.key_down.send(data.north) &&\
(@co.data[:grid][@co.data[id].x][@co.data[id].y - 1].nil? ||\
@co.data[:grid][@co.data[id].x][@co.data[id].y - 1][:hitbox].nil?)
Components::Sprite.data[id].y -= 64
@co.data[id].y -= 1
elsif $gtk.args.inputs.keyboard.key_down.send(data.south) &&\
(@co.data[:grid][@co.data[id].x][@co.data[id].y + 1].nil? ||\
@co.data[:grid][@co.data[id].x][@co.data[id].y + 1][:hitbox].nil?)
Components::Sprite.data[id].y += 64
@co.data[id].y += 1
elsif $gtk.args.inputs.keyboard.key_down.send(data.east) &&\
(@co.data[:grid][@co.data[id].x + 1][@co.data[id].y].nil? ||\
@co.data[:grid][@co.data[id].x + 1][@co.data[id].y][:hitbox].nil?)
Components::Sprite.data[id].x += 64
@co.data[id].x += 1
elsif $gtk.args.inputs.keyboard.key_down.send(data.west) &&\
(@co.data[:grid][@co.data[id].x - 1][@co.data[id].y].nil? || @co.data[:grid][@co.data[id].x - 1][@co.data[id].y][:hitbox].nil?)
Components::Sprite.data[id].x -= 64
@co.data[id].x -= 1
end
#Components::Sprite.data[id].y -= 64 if $gtk.args.inputs.keyboard.key_down.send(data.north)
#Components::Sprite.data[id].y += 64 if $gtk.args.inputs.keyboard.key_down.send(data.south)
#Components::Sprite.data[id].x += 64 if $gtk.args.inputs.keyboard.key_down.send(data.east)
#Components::Sprite.data[id].x -= 64 if $gtk.args.inputs.keyboard.key_down.send(data.west)
end
end
end
end
end
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