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module FelFlame
class Entities
# Creating a new Entity
# @param components [Components] Can be any number of components, identical duplicates will be automatically purged however different components from the same component manager are allowed.
# @return [Entity]
def initialize(*components)
# Add each component
add(*components)
self.class._data.push self
end
# A hash that uses component manager constant names as keys, and where the values of those keys are arrays that contain the the components attached to this entity.
# @return [Hash<Component_Manager, Array<Integer>>]
def components
@components ||= {}
end
# Removes this Entity from the list and purges all references to this Entity from other Components, as well as its data.
# @return [Boolean] +true+
def delete
components.each do |component_manager, component_array|
component_array.reverse_each do |component|
component.entities.delete(self)
end
end
FelFlame::Entities._data.delete self
@components = {}
true
end
# Add any number components to the Entity.
# @param components_to_add [Component] Any number of components created from any component manager
# @return [Boolean] +true+
def add(*components_to_add)
components_to_add.each do |component|
if components[component.class].nil?
components[component.class] = [component]
component.entities.push self
check_systems component, :addition_triggers
elsif !components[component.class].include? component
components[component.class].push component
component.entities.push self
check_systems component, :addition_triggers
end
end
true
end
# triggers every system associated with this component's trigger
# @return [Boolean] +true+
# @!visibility private
def check_systems(component, trigger_type)
component_calls = component.class.send(trigger_type)
component.send(trigger_type).each do |system|
component_calls |= [system]
end
component_calls.sort_by(&:priority).reverse.each(&:call)
true
end
# Remove a component from the Entity
# @param components_to_remove [Component] A component created from any component manager
# @return [Boolean] +true+
def remove(*components_to_remove)
components_to_remove.each do |component|
check_systems component, :removal_triggers if component.entities.include? self
component.entities.delete self
components[component.class].delete component
end
true
end
# Export all data into a JSON String which can then be saved into a file
# TODO: This function is not yet complete
# @return [String] A JSON formatted String
#def to_json() end
class <<self
#include Enumerable
# Makes component managers behave like arrays with additional
# methods for managing the array
# @!visibility private
def respond_to_missing?(method, *)
if self._data.respond_to? method
true
else
super
end
end
# Makes component managers behave like arrays with additional
# methods for managing the array
# @!visibility private
def method_missing(method, *args, **kwargs, &block)
if self._data.respond_to? method
self._data.send(method, *args, **kwargs, &block)
else
super
end
end
# @return [Array<Entity>] Array of all Entities that exist
# @!visibility private
def _data
@data ||= []
end
# Creates a new entity using the data from a JSON string
# TODO: This function is not yet complete
# @param json_string [String] A string that was exported originally using the {FelFlame::Entities#to_json to_json} function
# @param opts [Keywords] What values(its {FelFlame::Entities#id ID} or the {FelFlame::ComponentManager#id component IDs}) should be overwritten TODO: this might change
#def from_json(json_string, **opts) end
end
end
end
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