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require_relative '../felflame.rb'
describe 'Components' do
before :all do
@component_manager ||= FelFlame::Components.new('TestSystems', health: 10, name: 'imp')
end
before :each do
end
after :each do
#TODO: order breaks it
@component_manager.each(&:delete)
FelFlame::Entities.each(&:delete)
FelFlame::Systems.each(&:clear_triggers)
end
it 'can create a system' do
FelFlame::Systems.new('Test100') do
'Works'
end
expect(FelFlame::Systems::Test100.call).to eq('Works')
end
it 'can be redefined' do
FelFlame::Systems.new('Test101') do
'neat'
end
FelFlame::Systems::Test101.redefine do
'very neat'
end
expect(FelFlame::Systems::Test101.call).to eq('very neat')
end
it 'can iterate over the sorted systems by priority' do
FelFlame::Systems.new('Test102', priority: 1) {}
FelFlame::Systems.new('Test103', priority: 50) {}
FelFlame::Systems.new('Test104', priority: 7) {}
answer_key = ['Test103', 'Test104', 'Test102']
test = FelFlame::Systems.each.to_a
# converts the system name to the constant, compares their positions making sure they are sorted
# higher priority should be placed first
expect(test.map(&:const_name).find_index(answer_key[0])).to be <= test.map(&:const_name).find_index(answer_key[1])
expect(test.map(&:const_name).find_index(answer_key[0])).to be <= test.map(&:const_name).find_index(answer_key[2])
expect(test.map(&:const_name).find_index(answer_key[1])).to be >= test.map(&:const_name).find_index(answer_key[0])
expect(test.map(&:const_name).find_index(answer_key[1])).to be <= test.map(&:const_name).find_index(answer_key[2])
expect(test.map(&:const_name).find_index(answer_key[2])).to be >= test.map(&:const_name).find_index(answer_key[0])
expect(test.map(&:const_name).find_index(answer_key[2])).to be >= test.map(&:const_name).find_index(answer_key[1])
end
it 'can manipulate components' do
init1 = 27
init2 = 130
multiple = 3
first = @component_manager.new(health: init1)
second = @component_manager.new(health: init2)
FelFlame::Systems.new('Test105') do
@component_manager.each do |component|
component.health -= multiple
end
end
FelFlame::Systems::Test105.call
expect(first.health).to eq(init1 -= multiple)
expect(second.health).to eq(init2 -= multiple)
10.times do
FelFlame::Systems::Test105.call
end
expect(first.health).to eq(init1 - (multiple * 10))
expect(second.health).to eq(init2 - (multiple * 10))
end
it 'can trigger when a single Component is added' do
FelFlame::Systems.new 'Test107' do
@component_manager.each do |component|
component.health += 5
end
end
@cmp0 = @component_manager.new
@cmp1 = @component_manager.new health: 20
FelFlame::Systems::Test107.trigger_when_added @cmp0
expect(@cmp0.health).to eq(10)
expect(@cmp1.health).to eq(20)
@entity0 = FelFlame::Entities.new
@entity1 = FelFlame::Entities.new @cmp0
expect(@cmp0.health).to eq(15)
expect(@cmp1.health).to eq(25)
@entity0.add @cmp0
expect(@cmp0.health).to eq(20)
expect(@cmp1.health).to eq(30)
end
it 'can trigger when a Component from a manager is added' do
FelFlame::Systems.new 'Test106' do
@component_manager.each do |component|
component.health += 5
end
end
@cmp1 = @component_manager.new
@cmp2 = @component_manager.new health: 20
FelFlame::Systems::Test106.trigger_when_added @component_manager
expect(@cmp1.health).to eq(10)
expect(@cmp2.health).to eq(20)
@entity1 = FelFlame::Entities.new
@entity2 = FelFlame::Entities.new @cmp2
expect(@cmp1.health).to eq(15)
expect(@cmp2.health).to eq(25)
FelFlame::Systems::Test106.trigger_when_added @cmp1
@entity1.add @cmp1
expect(@cmp1.health).to eq(20)
expect(@cmp2.health).to eq(30)
end
it 'can trigger when a single Component is removed' do
FelFlame::Systems.new 'Test108' do
@component_manager.each do |component|
component.health += 5
end
end
@cmp0 = @component_manager.new
@cmp1 = @component_manager.new health: 20
FelFlame::Systems::Test108.trigger_when_removed @cmp0
expect(@cmp0.health).to eq(10)
expect(@cmp1.health).to eq(20)
@entity0 = FelFlame::Entities.new
@entity1 = FelFlame::Entities.new @cmp0
expect(@cmp0.health).to eq(10)
expect(@cmp1.health).to eq(20)
@entity1.remove @cmp0
expect(@cmp0.health).to eq(15)
expect(@cmp1.health).to eq(25)
@entity0.add @cmp1, @cmp0
@entity0.remove @cmp1
expect(@cmp0.health).to eq(15)
expect(@cmp1.health).to eq(25)
end
it 'can trigger when a Component from a manager is removed' do
FelFlame::Systems.new 'Test109' do
@component_manager.each do |component|
component.health += 5
end
end
@cmp0 = @component_manager.new
@cmp1 = @component_manager.new health: 20
FelFlame::Systems::Test109.trigger_when_removed @component_manager
expect(@cmp0.health).to eq(10)
expect(@cmp1.health).to eq(20)
@entity0 = FelFlame::Entities.new
@entity1 = FelFlame::Entities.new @cmp0
expect(@cmp0.health).to eq(10)
expect(@cmp1.health).to eq(20)
@entity1.remove @cmp0
expect(@cmp0.health).to eq(15)
expect(@cmp1.health).to eq(25)
FelFlame::Systems::Test109.trigger_when_removed @cmp1
@entity0.add @cmp1, @cmp0
@entity0.remove @cmp1
expect(@cmp0.health).to eq(20)
expect(@cmp1.health).to eq(30)
end
=begin
it 'can trigger when a single Component is added' do
FelFlame::Systems.new 'Test110' do
@component_manager.each do |component|
component.health += 5
end
end
@cmp0 = @component_manager.new
@cmp1 = @component_manager.new health: 20
FelFlame::Systems::Test110.trigger_when_is_changed @cmp0, :name
expect(@cmp0.health).to eq(10)
expect(@cmp1.health).to eq(20)
@entity0 = FelFlame::Entities.new
@entity1 = FelFlame::Entities.new @cmp0
expect(@cmp0.health).to eq(10)
expect(@cmp1.health).to eq(20)
@cmp0.name = 'different'
expect(@cmp0.health).to eq(15)
expect(@cmp1.health).to eq(25)
@cmp1.name = 'different'
expect(@cmp0.health).to eq(15)
expect(@cmp1.health).to eq(25)
end
=end
end
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