#include "glad/glad.h" #include "GLFW/glfw3.h" #include "input.hpp" #include "shader.hpp" #include "batch.hpp" #include #include void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // 4.6 is highest glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); GLFWwindow* window = glfwCreateWindow(800, 600, "Ogle", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { std::cout << "Failed to init GLAD" << std::endl; return -1; } glViewport(0, 0, 800, 600); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); Shader shader = Shader("src/shaders/default.vert", "src/shaders/default.frag"); //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); // wireframe mode Batch batch = Batch(); Texture texture = Texture("assets/awesomeface.png"); shader.use(); float pi = 2.0f * acos(0.0f); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // game loop while(!glfwWindowShouldClose(window)) { processInput(window); glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); shader.use(); batch.drawRectangle( -0.5, -0.5, 1.0, 1.0, glm::vec4(0.3,0.3,1.0,1.0) ); batch.drawRectangle( 0.5, 0.5, 1.0, 1.0, glm::vec4(1.0,0.3,0.3,1.0) ); batch.drawRectangle( -0.5, 0.5, 1.0, 1.0, glm::vec4(1.0,0.3,1.0,1.0) ); batch.drawRectangle( 0.5, -0.5, 1.0, 1.0, glm::vec4(1.0,1.0,0.3,1.0) ); batch.drawTexture( texture, -0.5, -0.5, 1.0, 1.0, glm::vec4(1.0,1.0,1.0,0.3) ); batch.drawTexture( texture, 0.5, 0.5, 1.0, 1.0, glm::vec4(1.0,1.0,1.0,0.3) ); batch.drawTexture( texture, -0.5, 0.5, 1.0, 1.0, glm::vec4(1.0,1.0,1.0,0.3) ); batch.drawTexture( texture, 0.5, -0.5, 1.0, 1.0, glm::vec4(1.0,1.0,1.0,0.3) ); batch.drawTexture( texture, 0.0, 0.0, 1.0, 1.0, glm::vec4(1.0,1.0,1.0,0.5) ); batch.flush_batch(); // does the drawing glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; }