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authorrealtradam <[email protected]>2021-12-20 19:10:53 -0500
committerrealtradam <[email protected]>2021-12-20 19:10:53 -0500
commitd4903502aec8b11e86e024998f362c83710dc7fa (patch)
tree22484ee4e6c59f3eacd51b8256b5b375fbd489d0
parentf792d72834eaf4776e0a32d21fd60c531f6c607b (diff)
downloadPlore-Tabletop-Game-d4903502aec8b11e86e024998f362c83710dc7fa.tar.gz
Plore-Tabletop-Game-d4903502aec8b11e86e024998f362c83710dc7fa.zip
Wrote down some rules for social checks. Not specific enough yet.
-rw-r--r--src/SUMMARY.md2
-rw-r--r--src/social.mdown12
2 files changed, 13 insertions, 1 deletions
diff --git a/src/SUMMARY.md b/src/SUMMARY.md
index 757c064..95fdf1b 100644
--- a/src/SUMMARY.md
+++ b/src/SUMMARY.md
@@ -18,7 +18,7 @@
- [Fate Deck](fate-deck.mdown)
- [Checks](checks.mdown)
- [Combat](./combat.mdown)
- - [Social]()
+ - [Social](social.mdown)
- [Travel]()
- [Indices]()
diff --git a/src/social.mdown b/src/social.mdown
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+# Social
+
+Social checks take into account 3 different factors in addition to the regular ones.
+
+## Bargain Chips/Favours
+Things you learn about characters can be used to your advantage. Not necessarily something negative, could be for example doing a task for someone as a favour.
+
+## Social Status
+This is how you are viewed in the community. It is determine by the actions you commit toward those in the community. Harassing people increases the negative view while helping people increases the positive view. It is tracked by the GM by using a 4x4 grid where one axis is "good" and the other axis is "evil". Staying between makes you considered as "chaotic". Generally not possible to revert the good or evil status, they only increase the more respective actions you do towards the community.
+
+## Apparel and Presentation
+The way you dress, as well as the race you play also has an effect on how receptive others are toward your social attempts. As a possible example: wearing expensive fancy attire may make you more trustworthy to rich socialites but could make you less convincing to those less fortunate. Wearing armour may make your appear like a "dumb brute" which can incentivize characters to take it off. Some settlements also could be predisposed to trusting or distrusting certain races, factors that affect your odds of success.