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| author | Deployment Bot (from Travis CI) <[email protected]> | 2022-08-17 04:28:37 +0000 |
|---|---|---|
| committer | Deployment Bot (from Travis CI) <[email protected]> | 2022-08-17 04:28:37 +0000 |
| commit | 17a494dcdda959bb643e212a9c73e59200b7c33d (patch) | |
| tree | 09ac82df41335e6a3c2fa2c0be167215aa65b441 /intro.mdown | |
| download | Plore-Tabletop-Game-17a494dcdda959bb643e212a9c73e59200b7c33d.tar.gz Plore-Tabletop-Game-17a494dcdda959bb643e212a9c73e59200b7c33d.zip | |
Deploy realtradam/Plore-Tabletop-Game to github.com/realtradam/Plore-Tabletop-Game.git:gh-pagesgh-pages
Diffstat (limited to 'intro.mdown')
| -rw-r--r-- | intro.mdown | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/intro.mdown b/intro.mdown new file mode 100644 index 0000000..f6e64ed --- /dev/null +++ b/intro.mdown @@ -0,0 +1,38 @@ +# Intro + +Big rework going to happen. I want to use custom cards instead. + +## Types of cards: + +### Tarot Cards + +- These are used as "mana" for abilities and spells. You can choose to draw a card at the start of your turn. You can reshuffle your discard into your deck at the cost of 1 hp. + +### Equipment Cards + +- These are weapons, armours, and clothing. There is a limit to how many you can wear at once. + +### Ability Cards + +- Skills that your character has + +### Environment Cards + +Cover, Equipment, Etc placed in a room that can be used + +### Loot Cards + +Consumable items such as potions, bombs, etc + +## Combat(social/physical) Turns + +Random player goes first, alternates between player and npcs. Goes either clockwise or counterclockwise(random) + +Players have 3 energy. Cards will show how much energy they cost, if any. You refresh your energy at the end of your turn. You can use items and some abilities as a reaction as long as you have enough energy to do them. + +Players and Enemies have 4 combat stats: Health, Attack, Riposte, Dodge +- Heath: How much damage one can take before being out for the fight. +- Attack: How much damage is delivered on a successful roll. +- Reposte: Damage you deal when an opponent misses +- Dodge: Chance of an enemy missing an attack + |
