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| author | Deployment Bot (from Travis CI) <[email protected]> | 2022-08-17 04:28:37 +0000 |
|---|---|---|
| committer | Deployment Bot (from Travis CI) <[email protected]> | 2022-08-17 04:28:37 +0000 |
| commit | 17a494dcdda959bb643e212a9c73e59200b7c33d (patch) | |
| tree | 09ac82df41335e6a3c2fa2c0be167215aa65b441 /social.html | |
| download | Plore-Tabletop-Game-17a494dcdda959bb643e212a9c73e59200b7c33d.tar.gz Plore-Tabletop-Game-17a494dcdda959bb643e212a9c73e59200b7c33d.zip | |
Deploy realtradam/Plore-Tabletop-Game to github.com/realtradam/Plore-Tabletop-Game.git:gh-pagesgh-pages
Diffstat (limited to 'social.html')
| -rw-r--r-- | social.html | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/social.html b/social.html new file mode 100644 index 0000000..2181e49 --- /dev/null +++ b/social.html @@ -0,0 +1,212 @@ +<!DOCTYPE HTML> +<html lang="en" class="sidebar-visible no-js rust"> + <head> + <!-- Book generated using mdBook --> + <meta charset="UTF-8"> + <title>Social - Plore Tabletop Roleplaying Game</title> + + + <!-- Custom HTML head --> + + <meta content="text/html; charset=utf-8" http-equiv="Content-Type"> + <meta name="description" content=""> + <meta name="viewport" content="width=device-width, initial-scale=1"> + <meta name="theme-color" content="#ffffff" /> + + <link rel="icon" href="favicon.svg"> + <link rel="shortcut icon" href="favicon.png"> + <link rel="stylesheet" href="css/variables.css"> + <link rel="stylesheet" href="css/general.css"> + <link rel="stylesheet" href="css/chrome.css"> + <link rel="stylesheet" href="css/print.css" media="print"> + + <!-- Fonts --> + <link rel="stylesheet" href="FontAwesome/css/font-awesome.css"> + <link rel="stylesheet" href="fonts/fonts.css"> + + <!-- Highlight.js Stylesheets --> + <link rel="stylesheet" href="highlight.css"> + <link rel="stylesheet" href="tomorrow-night.css"> + <link rel="stylesheet" href="ayu-highlight.css"> + + <!-- Custom theme stylesheets --> + + </head> + <body> + <!-- Provide site root to javascript --> + <script type="text/javascript"> + var path_to_root = ""; + var default_theme = window.matchMedia("(prefers-color-scheme: dark)").matches ? "rust" : "rust"; + </script> + + <!-- Work around some values being stored in localStorage wrapped in quotes --> + <script type="text/javascript"> + try { + var theme = localStorage.getItem('mdbook-theme'); + var sidebar = localStorage.getItem('mdbook-sidebar'); + + if (theme.startsWith('"') && theme.endsWith('"')) { + localStorage.setItem('mdbook-theme', theme.slice(1, theme.length - 1)); + } + + if (sidebar.startsWith('"') && sidebar.endsWith('"')) { + localStorage.setItem('mdbook-sidebar', sidebar.slice(1, sidebar.length - 1)); + } + } catch (e) { } + </script> + + <!-- Set the theme before any content is loaded, prevents flash --> + <script type="text/javascript"> + var theme; + try { theme = localStorage.getItem('mdbook-theme'); } catch(e) { } + if (theme === null || theme === undefined) { theme = default_theme; } + var html = document.querySelector('html'); + html.classList.remove('no-js') + html.classList.remove('rust') + html.classList.add(theme); + html.classList.add('js'); + </script> + + <!-- Hide / unhide sidebar before it is displayed --> + <script type="text/javascript"> + var html = document.querySelector('html'); + var sidebar = 'hidden'; + if (document.body.clientWidth >= 1080) { + try { sidebar = localStorage.getItem('mdbook-sidebar'); } catch(e) { } + sidebar = sidebar || 'visible'; + } + html.classList.remove('sidebar-visible'); + html.classList.add("sidebar-" + sidebar); + </script> + + <nav id="sidebar" class="sidebar" aria-label="Table of contents"> + <div class="sidebar-scrollbox"> + <ol class="chapter"><li class="chapter-item expanded affix "><a href="intro.html">Intro</a></li><li class="chapter-item expanded "><a href="character-builder.html"><strong aria-hidden="true">1.</strong> Build Your Character</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="build/what-you-know.html"><strong aria-hidden="true">1.1.</strong> What You Know</a><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="build/disciplines.html"><strong aria-hidden="true">1.1.1.</strong> Disciplines</a></li><li class="chapter-item "><div><strong aria-hidden="true">1.1.2.</strong> Spells & Abilities</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.2.</strong> What You Are</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="build/vices.html"><strong aria-hidden="true">1.2.1.</strong> Vices</a></li><li class="chapter-item "><a href="races.html"><strong aria-hidden="true">1.2.2.</strong> Races</a></li><li class="chapter-item "><a href="attributes.html"><strong aria-hidden="true">1.2.3.</strong> Attributes</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.3.</strong> What You Have</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><div><strong aria-hidden="true">1.3.1.</strong> Gear</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item "><a href="armour.html"><strong aria-hidden="true">1.3.1.1.</strong> Armour</a></li><li class="chapter-item "><a href="weapons.html"><strong aria-hidden="true">1.3.1.2.</strong> Weapons</a></li></ol></li></ol></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.</strong> Spellcasting</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.</strong> Running The Game</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="fate-deck.html"><strong aria-hidden="true">3.1.</strong> Fate Deck</a></li><li class="chapter-item expanded "><a href="checks.html"><strong aria-hidden="true">3.2.</strong> Checks</a></li><li class="chapter-item expanded "><a href="combat.html"><strong aria-hidden="true">3.3.</strong> Combat</a></li><li class="chapter-item expanded "><a href="social.html" class="active"><strong aria-hidden="true">3.4.</strong> Social</a></li><li class="chapter-item expanded "><a href="travel.html"><strong aria-hidden="true">3.5.</strong> Travel</a></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.</strong> Indices</div><a class="toggle"><div>❱</div></a></li><li><ol class="section"><li class="chapter-item expanded "><a href="weapons.html"><strong aria-hidden="true">4.1.</strong> Weapons</a></li><li class="chapter-item expanded "><a href="abilities.html"><strong aria-hidden="true">4.2.</strong> Abilities</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.3.</strong> Spells</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.4.</strong> Disciplines</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.5.</strong> Factions</div></li></ol></li></ol> + </div> + <div id="sidebar-resize-handle" class="sidebar-resize-handle"></div> + </nav> + + <div id="page-wrapper" class="page-wrapper"> + + <div class="page"> + <div id="menu-bar-hover-placeholder"></div> + <div id="menu-bar" class="menu-bar sticky bordered"> + <div class="left-buttons"> + <button id="sidebar-toggle" class="icon-button" type="button" title="Toggle Table of Contents" aria-label="Toggle Table of Contents" aria-controls="sidebar"> + <i class="fa fa-bars"></i> + </button> + <button id="theme-toggle" class="icon-button" type="button" title="Change theme" aria-label="Change theme" aria-haspopup="true" aria-expanded="false" aria-controls="theme-list"> + <i class="fa fa-paint-brush"></i> + </button> + <ul id="theme-list" class="theme-popup" aria-label="Themes" role="menu"> + <li role="none"><button role="menuitem" class="theme" id="light">Light</button></li> + <li role="none"><button role="menuitem" class="theme" id="rust">Rust (default)</button></li> + <li role="none"><button role="menuitem" class="theme" id="coal">Coal</button></li> + <li role="none"><button role="menuitem" 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(Shortkey: s)" aria-label="Toggle Searchbar" aria-expanded="false" aria-keyshortcuts="S" aria-controls="searchbar"> + <i class="fa fa-search"></i> + </button> + </div> + + <h1 class="menu-title">Plore Tabletop Roleplaying Game</h1> + + <div class="right-buttons"> + <a href="print.html" title="Print this book" aria-label="Print this book"> + <i id="print-button" class="fa fa-print"></i> + </a> + + </div> + </div> + + <div id="search-wrapper" class="hidden"> + <form id="searchbar-outer" class="searchbar-outer"> + <input type="search" id="searchbar" name="searchbar" placeholder="Search this book ..." aria-controls="searchresults-outer" aria-describedby="searchresults-header"> + </form> + <div id="searchresults-outer" class="searchresults-outer hidden"> + <div id="searchresults-header" class="searchresults-header"></div> + <ul id="searchresults"> + </ul> + </div> + </div> + + <!-- Apply ARIA attributes after the sidebar and the sidebar toggle button are added to the DOM --> + <script type="text/javascript"> + document.getElementById('sidebar-toggle').setAttribute('aria-expanded', sidebar === 'visible'); + document.getElementById('sidebar').setAttribute('aria-hidden', sidebar !== 'visible'); + Array.from(document.querySelectorAll('#sidebar a')).forEach(function(link) { + link.setAttribute('tabIndex', sidebar === 'visible' ? 0 : -1); + }); + </script> + + <div id="content" class="content"> + <main> + <h1 id="social"><a class="header" href="#social">Social</a></h1> +<p>Social checks take into account 3 different factors in addition to the regular ones.</p> +<h2 id="factors"><a class="header" href="#factors">Factors</a></h2> +<h3 id="difficulty"><a class="header" href="#difficulty">Difficulty</a></h3> +<p>How difficult the given persuasion attempt is.</p> +<h4 id="resilience"><a class="header" href="#resilience">Resilience</a></h4> +<p>How resilient the person you are talking to is to persuasion of the given thing.</p> +<h4 id="reputation"><a class="header" href="#reputation">Reputation</a></h4> +<p>This is how you are viewed in the community. It is determine by the actions you commit toward those in the community. Harassing people increases the negative view while helping people increases the positive view. It is tracked by the GM by using a 4x4 grid where one axis is "good" and the other axis is "evil". Staying between makes you considered as "chaotic". Generally not possible to revert the good or evil status, they only increase the more respective actions you do towards the community.</p> +<h3 id="persuasion"><a class="header" href="#persuasion">Persuasion</a></h3> +<p>Your persuasion stat is dependant on some of the following factors.</p> +<h4 id="bargain-chipsfavours"><a class="header" href="#bargain-chipsfavours">Bargain Chips/Favours</a></h4> +<p>Things you learn about characters can be used to your advantage. Not necessarily something negative, could be for example doing a task for someone as a favour.</p> +<h4 id="apparel-presentation-relevant-skill"><a class="header" href="#apparel-presentation-relevant-skill">Apparel, Presentation, Relevant Skill</a></h4> +<p>The way you dress, as well as the race you play also has an effect on how receptive others are toward your social attempts. As a possible example: wearing expensive fancy attire may make you more trustworthy to rich socialites but could make you less convincing to those less fortunate. Wearing armour may make your appear like a "dumb brute" which can incentivize characters to take it off. Some settlements also could be predisposed to trusting or distrusting certain races, factors that affect your odds of success.</p> +<h2 id="resolution"><a class="header" href="#resolution">Resolution</a></h2> +<p>If the difference between difficulty and persuasion is between 1 and 6 then the player must roll to make up the difference. The result of this roll will determine if there is a cost to pay for the success. If the difference is greater then 6 then the persuasion fails. If the difference is 0 or negative then the attempt succeeds.</p> + + </main> + + <nav class="nav-wrapper" aria-label="Page navigation"> + <!-- Mobile navigation buttons --> + <a rel="prev" href="combat.html" class="mobile-nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left"> + <i class="fa fa-angle-left"></i> + </a> + + <a rel="next" href="travel.html" class="mobile-nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right"> + <i class="fa fa-angle-right"></i> + </a> + + <div style="clear: both"></div> + </nav> + </div> + </div> + + <nav class="nav-wide-wrapper" aria-label="Page navigation"> + <a rel="prev" href="combat.html" class="nav-chapters previous" title="Previous chapter" aria-label="Previous chapter" aria-keyshortcuts="Left"> + <i class="fa fa-angle-left"></i> + </a> + + <a rel="next" href="travel.html" class="nav-chapters next" title="Next chapter" aria-label="Next chapter" aria-keyshortcuts="Right"> + <i class="fa fa-angle-right"></i> + </a> + </nav> + + </div> + + + + + <script type="text/javascript"> + window.playground_copyable = true; + </script> + + + <script src="elasticlunr.min.js" type="text/javascript" charset="utf-8"></script> + <script src="mark.min.js" type="text/javascript" charset="utf-8"></script> + <script src="searcher.js" type="text/javascript" charset="utf-8"></script> + + <script src="clipboard.min.js" type="text/javascript" charset="utf-8"></script> + <script src="highlight.js" type="text/javascript" charset="utf-8"></script> + <script src="book.js" type="text/javascript" charset="utf-8"></script> + + <!-- Custom JS scripts --> + + + </body> +</html> |
