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authorrealtradam <[email protected]>2022-03-27 23:38:07 -0400
committerrealtradam <[email protected]>2022-03-27 23:38:07 -0400
commit0071c56ef56b7b990de39e4634917591668de2f7 (patch)
treead5eea488b1101aa93e464cd81ace6c523444af1 /src/build
parent67d5bdafa719216999a4a756dea5b1efdd68ff2e (diff)
parent4a1b82e5831504ffe67b27ba98a14db2cf5ec674 (diff)
downloadPlore-Tabletop-Game-0071c56ef56b7b990de39e4634917591668de2f7.tar.gz
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Diffstat (limited to 'src/build')
-rw-r--r--src/build/disciplines.mdown2
-rw-r--r--src/build/vices.mdown6
-rw-r--r--src/build/what-you-know.mdown2
3 files changed, 10 insertions, 0 deletions
diff --git a/src/build/disciplines.mdown b/src/build/disciplines.mdown
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+# Disciplines
+A discipline is a career, passion, or hobby your character knows intimately well. When your character is first starting out adventuring then they will posses 1-2 disciplines, usually split between one career and one hobby. These disciplines are key to being able to use your attributes in checks. Whenever you make a check to do some action, if your discipline would give you reasonably give you some kind of expertise in accomplishing this task then the GM will allow you to use a stat of their choosing as a bonus to the action. For example a character with a shopkeeper discipline could gain a practical(spade) attribute bonus towards bartering at a shop. Without a relevant discipline a character will not be able to use attributes as bonuses for regular actions.
diff --git a/src/build/vices.mdown b/src/build/vices.mdown
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+# Vices
+Vices are thinks your character is bound and weak to. Deal with the vice to be rewarded, but we weary as if you try to ignore it then it will come back with a vengeance.
+
+When creating a fate deck at the start of a game each player is given a vice card that is shuffled into their deck. This card cannot be discarded by any means except when its respective effect is triggered or when a catharsis token is used. Whenever this card is drawn from the deck its effect is triggered and the player must succumb to their vice in some way that is detrimental to themselves and the party, the intensity determined by the type of card.
+
+This surprise however can be avoided if the player intentionally acts upon the vice or the character copes in some way relating to the vice before this card is drawn. When the player does this then player receives a catharsis token. The next time this character draws a vice card this session they give up the token and in return this makes the vice card count as a wildcard of the respective suit on the card. However if the card is not drawn before the end of a session then the token is discarded. Characters are allowed to carry multiple catharsis tokens and only lose 1 per vice card drawn.
diff --git a/src/build/what-you-know.mdown b/src/build/what-you-know.mdown
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+# What You Know
+What your character knows is the most important and defining feature of your character. If you character doesn't know anything then they aren't anyone that matters.