diff options
| -rw-r--r-- | src/SUMMARY.md | 2 | ||||
| -rw-r--r-- | src/equipment.mdown | 24 | ||||
| -rw-r--r-- | src/spellcasting.mdown | 6 | ||||
| -rw-r--r-- | src/travel.mdown | 8 |
4 files changed, 39 insertions, 1 deletions
diff --git a/src/SUMMARY.md b/src/SUMMARY.md index a6c1a05..e9b2bd0 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -10,7 +10,7 @@ - [Races]() - [Attributes](./attributes.mdown) - [What You Have]() - - [Gear]() + - [Equipment](equipment.mdown) - [Armour](armour.mdown) - [Weapons](weapons.mdown) diff --git a/src/equipment.mdown b/src/equipment.mdown new file mode 100644 index 0000000..dc4b2df --- /dev/null +++ b/src/equipment.mdown @@ -0,0 +1,24 @@ +# Equipment + +## Equipment Types + +- Weapons +- Supplies(consumables) +- Gear(bedroll, handcuffs, etc) +- Crafting Materials(herbs, woods, etc) +- Tools(crowbar, screwdriver, etc) + +Bag Slots -> Item Slots -> Items + +Bag Slots are how big and how many bags a character can carry, each bag only carries a specific subset of types of items. The Item Slots are how many items the bag can carry. + +All characters can carry up to 3 hand held weapons at no additional cost. Each additional weapon takes up a bag slot. Clothing and armour do not take up a slot when worn. + +## Bags + +Bag | Bag Slots | Item Slots +---|---|--- +Pouch | 1 | 1 +Satchel | 3 | 4 +KnapSack | 4 | 6 + diff --git a/src/spellcasting.mdown b/src/spellcasting.mdown new file mode 100644 index 0000000..d7a9516 --- /dev/null +++ b/src/spellcasting.mdown @@ -0,0 +1,6 @@ +# Spellcasting + +Charaters learn spells that they add to their book. +They can memorize spells where they don't require their book in their possession. + +Any spell they know they can cast however with the penalty of needing a check. Any spell they memorized can be cast without needing this extra check. diff --git a/src/travel.mdown b/src/travel.mdown new file mode 100644 index 0000000..6fa43a3 --- /dev/null +++ b/src/travel.mdown @@ -0,0 +1,8 @@ +# Travel + +## **Brainstorming:** +Should use some kind of supply system, perhaps a mix of quantum equipment too for some things. + +Should also try to get some kind of pack or "set of items" a character could reasonably know to bring, to perhaps what that character would bring according to their disciplines. + +1 unit of food required for travelling per day. |
