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Diffstat (limited to 'src/checks.mdown')
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diff --git a/src/checks.mdown b/src/checks.mdown new file mode 100644 index 0000000..145cf05 --- /dev/null +++ b/src/checks.mdown @@ -0,0 +1,26 @@ +# Resolving Checks + +Generally we have 3 different numbers that we could use: +- Card Draw +- Stats +- Dice Roll + +Here are some ways we can do that: + +### Stat into card into dice + +Stat is how many cards you draw, the highest card number you draw is how many dice your roll. +This system seems too multi-stepped and complex. + +### Stat into cards diceless variant 2 + +Stat is how many cards you draw. You can choose which card you want to use for your chosen ability. +Could be an interesting idea, you can have something buffed by an odd number for example so if you can draw something odd then it will be strengthened. + +### Hand of cards + +Players have some amount of cards in their hand. They can then play these cards toward abilities. +Gives interesting implications for users building the deck, making descisions between what abilities are better. +Issues: +- would need to determine how to resolve card draw and hand size. +- need to determine how stats play a role |
