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-rw-r--r--src/running-the-game/abilities.md2
-rw-r--r--src/running-the-game/resolution.md2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/running-the-game/abilities.md b/src/running-the-game/abilities.md
index 2ab930c..62b916c 100644
--- a/src/running-the-game/abilities.md
+++ b/src/running-the-game/abilities.md
@@ -72,6 +72,8 @@ To refresh a card means to undo its [tapped state](/running-the-game/abilities.m
# Spellcasting
+[Spellcasting](../Spellcasting.md) [Archanologies](classes#Archanologies)
+
Spells follow the same rules as abilities, but with some additional rules.
## Blood Magic
diff --git a/src/running-the-game/resolution.md b/src/running-the-game/resolution.md
index 1198651..d42a6ef 100644
--- a/src/running-the-game/resolution.md
+++ b/src/running-the-game/resolution.md
@@ -11,7 +11,7 @@ GM determines:
- how difficult a check is
- what the relevant skill(s) is/are.
- If there are any boons or penalties
- - Each boon point is how many times you can reroll one of the dice.
+ - Each boon point is how many times you can reroll one of the dice. Each dice can only have a boon applied to it once.
- Each penalty point means the player removes their highest roll.
| Medium | Hard | Extreme |
| --- | ---- | --- |