diff options
Diffstat (limited to 'src/running-the-game')
| -rw-r--r-- | src/running-the-game/abilities.md | 2 | ||||
| -rw-r--r-- | src/running-the-game/resolution.md | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/running-the-game/abilities.md b/src/running-the-game/abilities.md index 2ab930c..62b916c 100644 --- a/src/running-the-game/abilities.md +++ b/src/running-the-game/abilities.md @@ -72,6 +72,8 @@ To refresh a card means to undo its [tapped state](/running-the-game/abilities.m # Spellcasting +[Spellcasting](../Spellcasting.md) [Archanologies](classes#Archanologies) + Spells follow the same rules as abilities, but with some additional rules. ## Blood Magic diff --git a/src/running-the-game/resolution.md b/src/running-the-game/resolution.md index 1198651..d42a6ef 100644 --- a/src/running-the-game/resolution.md +++ b/src/running-the-game/resolution.md @@ -11,7 +11,7 @@ GM determines: - how difficult a check is - what the relevant skill(s) is/are. - If there are any boons or penalties - - Each boon point is how many times you can reroll one of the dice. + - Each boon point is how many times you can reroll one of the dice. Each dice can only have a boon applied to it once. - Each penalty point means the player removes their highest roll. | Medium | Hard | Extreme | | --- | ---- | --- | |
