From 27f3355ab6e0d69fb379b6d0a9812982162dc77a Mon Sep 17 00:00:00 2001 From: tradam Date: Sun, 22 Aug 2021 16:42:14 -0400 Subject: . --- src/SUMMARY.md | 1 + src/checks.mdown | 26 ++++++++++++++++++++++++++ 2 files changed, 27 insertions(+) create mode 100644 src/checks.mdown diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 52a4f15..716db2f 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -8,6 +8,7 @@ - [Spellcasting]() - [Running The Game]() + - [Checks](checks.mdown) - [Combat](./combat.mdown) - [Social]() - [Bartering]() diff --git a/src/checks.mdown b/src/checks.mdown new file mode 100644 index 0000000..145cf05 --- /dev/null +++ b/src/checks.mdown @@ -0,0 +1,26 @@ +# Resolving Checks + +Generally we have 3 different numbers that we could use: +- Card Draw +- Stats +- Dice Roll + +Here are some ways we can do that: + +### Stat into card into dice + +Stat is how many cards you draw, the highest card number you draw is how many dice your roll. +This system seems too multi-stepped and complex. + +### Stat into cards diceless variant 2 + +Stat is how many cards you draw. You can choose which card you want to use for your chosen ability. +Could be an interesting idea, you can have something buffed by an odd number for example so if you can draw something odd then it will be strengthened. + +### Hand of cards + +Players have some amount of cards in their hand. They can then play these cards toward abilities. +Gives interesting implications for users building the deck, making descisions between what abilities are better. +Issues: +- would need to determine how to resolve card draw and hand size. +- need to determine how stats play a role -- cgit v1.2.3