From 4b3182902fdc6ef741ef9756d5571762ff97a8b7 Mon Sep 17 00:00:00 2001 From: _Tradam Date: Mon, 6 Feb 2023 09:30:32 -0500 Subject: some ideas added --- src/.obsidian/core-plugins.json | 1 - src/.obsidian/workspace-mobile.json | 137 ++++++++++++++++++++++++++++++++++++ src/Foreign Flesh Disease.md | 7 ++ src/attributes.md | 1 - src/races.md | 4 +- src/running-the-game/abilities.md | 2 + src/running-the-game/resolution.md | 2 +- 7 files changed, 149 insertions(+), 5 deletions(-) create mode 100644 src/.obsidian/workspace-mobile.json create mode 100644 src/Foreign Flesh Disease.md diff --git a/src/.obsidian/core-plugins.json b/src/.obsidian/core-plugins.json index 086a8e4..96869df 100644 --- a/src/.obsidian/core-plugins.json +++ b/src/.obsidian/core-plugins.json @@ -4,7 +4,6 @@ "switcher", "graph", "backlink", - "canvas", "outgoing-link", "tag-pane", "page-preview", diff --git a/src/.obsidian/workspace-mobile.json b/src/.obsidian/workspace-mobile.json new file mode 100644 index 0000000..ecd88ed --- /dev/null +++ b/src/.obsidian/workspace-mobile.json @@ -0,0 +1,137 @@ +{ + "main": { + "id": "04904c05e54669c8", + "type": "split", + "children": [ + { + "id": "862d971c70d373d5", + "type": "tabs", + "children": [ + { + "id": "0bff301cada6cd1f", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "Foreign Flesh Disease.md", + "mode": "source", + "source": false + } + } + } + ] + } + ], + "direction": "vertical" + }, + "left": { + "id": "0233fa19f63ddf9b", + "type": "mobile-drawer", + "children": [ + { + "id": "0701eaa2cd4d2e25", + "type": "leaf", + "state": { + "type": "file-explorer", + "state": { + "sortOrder": "byModifiedTime" + } + } + }, + { + "id": "053bdde82280d4e5", + "type": "leaf", + "state": { + "type": "search", + "state": { + "query": "", + "matchingCase": false, + "explainSearch": false, + "collapseAll": false, + "extraContext": false, + "sortOrder": "alphabetical" + } + } + }, + { + "id": "74ebc3931d5d22a7", + "type": "leaf", + "state": { + "type": "tag", + "state": { + "sortOrder": "frequency", + "useHierarchy": true + } + } + }, + { + "id": "c5715f37af843ec0", + "type": "leaf", + "state": { + "type": "starred", + "state": {} + } + } + ], + "currentTab": 0 + }, + "right": { + "id": "1443da8b8bc8dd9e", + "type": "mobile-drawer", + "children": [ + { + "id": "42f8afcd52d7c55b", + "type": "leaf", + "state": { + "type": "backlink", + "state": { + "file": "Foreign Flesh Disease.md", + "collapseAll": false, + "extraContext": false, + "sortOrder": "alphabetical", + "showSearch": false, + "searchQuery": "", + "backlinkCollapsed": false, + "unlinkedCollapsed": true + } + } + }, + { + "id": "75692afd4de105f0", + "type": "leaf", + "state": { + "type": "outgoing-link", + "state": { + "file": "Foreign Flesh Disease.md", + "linksCollapsed": false, + "unlinkedCollapsed": true + } + } + }, + { + "id": "524ead8823d6cf22", + "type": "leaf", + "state": { + "type": "outline", + "state": { + "file": "Foreign Flesh Disease.md" + } + } + } + ], + "currentTab": 0 + }, + "active": "0bff301cada6cd1f", + "lastOpenFiles": [ + "races.md", + "attributes.md", + "running-the-game/resolution.md", + "classes.md", + "running-the-game/abilities.md", + "Spellcasting.md", + "running-the-game/combat.md", + "running-the-game/weapons.md", + "intro.md", + "SUMMARY.md" + ] +} \ No newline at end of file diff --git a/src/Foreign Flesh Disease.md b/src/Foreign Flesh Disease.md new file mode 100644 index 0000000..c1528ac --- /dev/null +++ b/src/Foreign Flesh Disease.md @@ -0,0 +1,7 @@ +When a spell heals for more or equal to the targets current health they get this ilness status with a number of tokens equal to the amount healed: + +- Whenever you heal: add a number of tokens equal to the amount healed +- Whenever you take an instance of damage: remove one token. +- If the number of tokens is equal to or exceeds your current health: you die and become a fleshy blob mass. +- If the number of tokens is reduced to zero: the illness is cured. + diff --git a/src/attributes.md b/src/attributes.md index 5d07c49..5126b13 100644 --- a/src/attributes.md +++ b/src/attributes.md @@ -4,7 +4,6 @@ All attributes are grouped up into 4 distinct groups, each group representing on ## Innate Stats: stats chosen at the start that dont change - For new characters: [4, 3, 3, 2, 2, 1] | Score | Cost | | -- | -- | | 1 | 0 | diff --git a/src/races.md b/src/races.md index c3b61a1..fb5a125 100644 --- a/src/races.md +++ b/src/races.md @@ -4,7 +4,7 @@ `Magically Intune` Passive: Whenever you cast a spell that costs 1 or more blood you regenerate 1 health. ## Orc -`Blood Rage` Activatable(1 Blood): Add 2 to your Fitness Strength or Fitness Endurance for this turn. +`Blood Rage` Activatable(1 Blood): Add 2 to your Strength or Endurance untill your next check. ## Gnome `Crafty Skitter` Activatable(2 Energy): While you have able and targetable allies, you cannot be targeted by attacks until your next turn. @@ -17,7 +17,7 @@ You can choose any Human Race as your sub-race and get their abilities in additi # Exotic Races ## Reptid -`Tough Skin` Activatable(1 Blood): Block Slashing or Piercing damage from an attack up to or equal to your Physical Endurance. +`Tough Skin` Activatable(1 Blood): Block Slashing or Pkiercing damage from an attack up to or equal to your Physical Endurance. ## Slime `Splatter` Passive: Deal 1 Acid damage to enemies that damage you with a melee weapon. diff --git a/src/running-the-game/abilities.md b/src/running-the-game/abilities.md index 2ab930c..62b916c 100644 --- a/src/running-the-game/abilities.md +++ b/src/running-the-game/abilities.md @@ -72,6 +72,8 @@ To refresh a card means to undo its [tapped state](/running-the-game/abilities.m # Spellcasting +[Spellcasting](../Spellcasting.md) [Archanologies](classes#Archanologies) + Spells follow the same rules as abilities, but with some additional rules. ## Blood Magic diff --git a/src/running-the-game/resolution.md b/src/running-the-game/resolution.md index 1198651..d42a6ef 100644 --- a/src/running-the-game/resolution.md +++ b/src/running-the-game/resolution.md @@ -11,7 +11,7 @@ GM determines: - how difficult a check is - what the relevant skill(s) is/are. - If there are any boons or penalties - - Each boon point is how many times you can reroll one of the dice. + - Each boon point is how many times you can reroll one of the dice. Each dice can only have a boon applied to it once. - Each penalty point means the player removes their highest roll. | Medium | Hard | Extreme | | --- | ---- | --- | -- cgit v1.2.3