From a1b8959f55739b466adffff086c5d40f2a90b9cd Mon Sep 17 00:00:00 2001 From: realtradam Date: Tue, 21 Dec 2021 03:55:54 -0500 Subject: armour --- src/SUMMARY.md | 1 + src/armour.mdown | 12 ++++++++++++ 2 files changed, 13 insertions(+) create mode 100644 src/armour.mdown diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 95fdf1b..87256ca 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -11,6 +11,7 @@ - [Attributes](./attributes.mdown) - [What You Have]() - [Gear]() + - [Armour](armour.mdown) - [Spellcasting]() diff --git a/src/armour.mdown b/src/armour.mdown new file mode 100644 index 0000000..d9d2244 --- /dev/null +++ b/src/armour.mdown @@ -0,0 +1,12 @@ +# Armour + +Armour is rated by at least the following: quality, hardiness, block, and damage types. + +- **Quality**(points): How far away the armour is from breaking. +- **Hardiness**(points): How resistant armour is to losing quality. +- **Block**(points): How much incoming damage. +- **Damage Types:** Which damage types the armour works against. + +Whenever a character wearing armour is damaged that player must draw from the resource deck. If the value drawn is higher then the hardiness value then the attack damages the armour and the quality value is reduced by 1. Once the quality is reduced to 0 then the armour falls apart to pieces and is no longer wearable. + +When a character wearing armour is damaged and the damage matches one of the damage types of the armour then the damage is reduced by block value of the armour. If the damage is equal or less then the block value then the character takes no damage. -- cgit v1.2.3