From 17a494dcdda959bb643e212a9c73e59200b7c33d Mon Sep 17 00:00:00 2001 From: "Deployment Bot (from Travis CI)" Date: Wed, 17 Aug 2022 04:28:37 +0000 Subject: Deploy realtradam/Plore-Tabletop-Game to github.com/realtradam/Plore-Tabletop-Game.git:gh-pages --- abilities.html | 211 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 211 insertions(+) create mode 100644 abilities.html (limited to 'abilities.html') diff --git a/abilities.html b/abilities.html new file mode 100644 index 0000000..421929d --- /dev/null +++ b/abilities.html @@ -0,0 +1,211 @@ + + + + + + Abilities - Plore Tabletop Roleplaying Game + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Abilities

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For now this is just a unsorted list of potential abilities, perks, etc. The idea is to first make abilities and then sort them according to classes or whatnot. May or may not decide on classes.

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Ideas for activation of abilities with cards

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  1. Match Suit/Number
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  3. X with a pair of Y
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  5. Consecutive Cards
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  7. Min/Max
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  9. Multiple Cards
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Ideas for abilities affecting cards

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  1. Card X is treated as Y
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  3. Keep
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  5. Combine Card Values
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  7. Draw a replacement
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  9. Give cards to players(on your turn/their turn/the person after you/etc)
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Ability Ideas

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Wild Ace

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You treat aces as wildcards of their respective suit.

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