From 17a494dcdda959bb643e212a9c73e59200b7c33d Mon Sep 17 00:00:00 2001 From: "Deployment Bot (from Travis CI)" Date: Wed, 17 Aug 2022 04:28:37 +0000 Subject: Deploy realtradam/Plore-Tabletop-Game to github.com/realtradam/Plore-Tabletop-Game.git:gh-pages --- index.html | 218 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 218 insertions(+) create mode 100644 index.html (limited to 'index.html') diff --git a/index.html b/index.html new file mode 100644 index 0000000..6e37bce --- /dev/null +++ b/index.html @@ -0,0 +1,218 @@ + + + + + + Intro - Plore Tabletop Roleplaying Game + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
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Intro

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Big rework going to happen. I want to use custom cards instead.

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Types of cards:

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Tarot Cards

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  • These are used as "mana" for abilities and spells. You can choose to draw a card at the start of your turn. You can reshuffle your discard into your deck at the cost of 1 hp.
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Equipment Cards

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  • These are weapons, armours, and clothing. There is a limit to how many you can wear at once.
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Ability Cards

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  • Skills that your character has
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Environment Cards

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Cover, Equipment, Etc placed in a room that can be used

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Loot Cards

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Consumable items such as potions, bombs, etc

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Combat(social/physical) Turns

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Random player goes first, alternates between player and npcs. Goes either clockwise or counterclockwise(random)

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Players have 3 energy. Cards will show how much energy they cost, if any. You refresh your energy at the end of your turn. You can use items and some abilities as a reaction as long as you have enough energy to do them.

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Players and Enemies have 4 combat stats: Health, Attack, Riposte, Dodge

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  • Heath: How much damage one can take before being out for the fight.
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  • Attack: How much damage is delivered on a successful roll.
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  • Reposte: Damage you deal when an opponent misses
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  • Dodge: Chance of an enemy missing an attack
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