From babda56a70d7956d8310d0362ff215bcb7a54451 Mon Sep 17 00:00:00 2001 From: realtradam Date: Mon, 20 Dec 2021 23:08:05 -0500 Subject: ideas for abilities --- src/SUMMARY.md | 2 +- src/abilities.mdown | 29 +++++++++++++++++++++++++++++ 2 files changed, 30 insertions(+), 1 deletion(-) create mode 100644 src/abilities.mdown (limited to 'src') diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 95fdf1b..c064b4a 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -23,7 +23,7 @@ - [Indices]() - [Weapons]() - - [Skills]() + - [Abilities](abilities.mdown) - [Spells]() - [Disciplines]() - [Factions]() diff --git a/src/abilities.mdown b/src/abilities.mdown new file mode 100644 index 0000000..c57bdf2 --- /dev/null +++ b/src/abilities.mdown @@ -0,0 +1,29 @@ +# Abilities + +For now this is just a unsorted list of potential abilities, perks, etc. The idea is to first make abilities and then sort them according to classes or whatnot. May or may not decide on classes. + +--- + +## Ideas for activation of abilities with cards + +1. Match Suit/Number +2. X with a pair of Y +3. Consecutive Cards +4. Min/Max +5. Multiple Cards + +## Ideas for abilities affecting cards + +1. Card X is treated as Y +2. Keep +3. Combine Card Values +4. Draw a replacement +5. Give cards to players(on your turn/their turn/the person after you/etc) + +## Ability Ideas + +### Wild Ace + +You treat aces as wildcards of their respective suit. + + -- cgit v1.2.3