From f792d72834eaf4776e0a32d21fd60c531f6c607b Mon Sep 17 00:00:00 2001 From: realtradam Date: Mon, 20 Dec 2021 02:44:50 -0500 Subject: Progress of character building --- src/SUMMARY.md | 12 +++-- src/build/disciplines.mdown | 2 +- src/build/vices.mdown | 5 ++ src/build/what-you-know.mdown | 2 + src/character-builder.mdown | 112 +++++++++++++++++++++++++----------------- 5 files changed, 84 insertions(+), 49 deletions(-) create mode 100644 src/build/what-you-know.mdown (limited to 'src') diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 8eabf24..757c064 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -2,9 +2,15 @@ [Intro](./intro.mdown) - [Build Your Character](character-builder.mdown) - - [Attributes](./attributes.mdown) - - [Disciplines](build/disciplines.mdown) - - [Vices](build/vices.mdown) + - [What You Know](build/what-you-know.mdown) + - [Disciplines](build/disciplines.mdown) + - [Spells & Abilities]() + - [What You Are]() + - [Vices](build/vices.mdown) + - [Races]() + - [Attributes](./attributes.mdown) + - [What You Have]() + - [Gear]() - [Spellcasting]() diff --git a/src/build/disciplines.mdown b/src/build/disciplines.mdown index 3b687a4..50a85d3 100644 --- a/src/build/disciplines.mdown +++ b/src/build/disciplines.mdown @@ -1,2 +1,2 @@ # Disciplines - +A discipline is a career, passion, or hobby your character knows intimately well. When your character is first starting out adventuring then they will posses 1-2 disciplines, usually split between one career and one hobby. These disciplines are key to being able to use your attributes in checks. Whenever you make a check to do some action, if your discipline would give you reasonably give you some kind of expertise in accomplishing this task then the GM will allow you to use a stat of their choosing as a bonus to the action. For example a character with a shopkeeper discipline could gain a practical(spade) attribute bonus towards bartering at a shop. Without a relevant discipline a character will not be able to use attributes as bonuses for regular actions. diff --git a/src/build/vices.mdown b/src/build/vices.mdown index 89218f5..ad6de80 100644 --- a/src/build/vices.mdown +++ b/src/build/vices.mdown @@ -1 +1,6 @@ # Vices +Vices are thinks your character is bound and weak to. Deal with the vice to be rewarded, but we weary as if you try to ignore it then it will come back with a vengeance. + +When creating a fate deck at the start of a game each player is given a vice card that is shuffled into their deck. This card cannot be discarded by any means except when its respective effect is triggered or when a catharsis token is used. Whenever this card is drawn from the deck its effect is triggered and the player must succumb to their vice in some way that is detrimental to themselves and the party, the intensity determined by the type of card. + +This surprise however can be avoided if the player intentionally acts upon the vice or the character copes in some way relating to the vice before this card is drawn. When the player does this then player receives a catharsis token. The next time this character draws a vice card this session they give up the token and in return this makes the vice card count as a wildcard of the respective suit on the card. However if the card is not drawn before the end of a session then the token is discarded. Characters are allowed to carry multiple catharsis tokens and only lose 1 per vice card drawn. diff --git a/src/build/what-you-know.mdown b/src/build/what-you-know.mdown new file mode 100644 index 0000000..899406c --- /dev/null +++ b/src/build/what-you-know.mdown @@ -0,0 +1,2 @@ +# What You Know +What your character knows is the most important and defining feature of your character. If you character doesn't know anything then they aren't anyone that matters. diff --git a/src/character-builder.mdown b/src/character-builder.mdown index 8e7520f..82d02ef 100644 --- a/src/character-builder.mdown +++ b/src/character-builder.mdown @@ -1,55 +1,77 @@ # Build Your Character -Players get 3 points to spend for each Suit Stat(12 total points). Then you may spent 2 more points, the 2 points can NOT both be spent in the same group. +In the world of Plore, the fates of travellers is intertwined. If you wish to survive you will best remember to work together and prop each others capabilities up, lest you shall all perish alone. Create your characters together such that their stories and personalities will tend to work together rather then clash. -Once the points have been alloted, health can be determined. Max health is equal to your Diamonds total times five. +Characters consist of 3 core descriptors: +1. Something you know + - Disciplines + - Spells & Abilities +2. Something you are + - Vices + - Race + - Attributes +3. Something you have + - Gear + +This page will give you a simple sample character creation example to show step by step how a character is made, while the following pages explain in detail each step of the character creation process. #### Sample Character Creation -### Professions and Vices +### Disciplines and Vices -First you should select 1 or 2 professions your character has undertaken in their life. Professions will give you advantages when rolling for checks that could reasonable fall under ypur chosen professions. Vices however will do the opposite, they will cause increased difficulty accomplishing checks related to them. Outside of these mechanics your should keep in mind to play ypur chracter in a way that would make sense goven these choices. Characters should be tempting for their characters rather then just avoiding them for the sake of avoiding the disadvantage it imposes. +First you should select 1 or 2 disciplines your character has undertaken in their life. Disciplines will give you advantages when rolling for checks that could reasonable fall under ypur chosen disciplines. Vices however will do the opposite, they will cause increased difficulty accomplishing checks related to them. Outside of these mechanics your should keep in mind to play ypur chracter in a way that would make sense goven these choices. Characters should be tempting for their characters rather then just avoiding them for the sake of avoiding the disadvantage it imposes. ### Stat distribution -Once you have a character in mind you can begin building their stats. You have 3 points to spend in each suit of skills to spend however you like. this is a total of 12 points(3 for diamonds, 3 for hearts, etc). Once this is done you have 2 more points you can spend in such a way they the 2 points are not spent on the same suit of skills. - -Here is an example of a starting stat distribution. - -| Diamonds | Value | -|-----------|-------| -| Endurance | 0 | -| Strength | 2 | -| Precision | 1 | -| Total | 3 | - - -| Clubs | Value | -|-----------|-------| -| Endurance | 1 | -| Strength | 1 | -| Precision | 1 | -| Total | 3 | - - -| Hearts | Value | -|-----------|-------| -| Presence | 1 | -| Deception | 2 | -| Empathy | 1 | -| Total | 4 | - - -| Spades | Value | -|------------|-------| -| Analytics | 3 | -| Practical | 0 | -| Creativity | 1 | -| Total | 4 | - - -As our total Diamonds value is 3, we just multiply this by 5 to get a max health of 15. - -#### Sample Level Up - -Whenever a character levels up, the player gets 2 points that they can place into any stats. Like when you spent the 2 points on character creation these points must spent on two skills from different suits. +You have 6 points to spend in each suit of skills for an initial total of 24 points however you like with the following restrictions: + +1. You may not allot more then 5 points into a any stat +2. You may not allot less then 1 point into any stat + +Once these points are alloted you have 3 more points to spend in any way you see fit such that they still follow the above 2 restrictions resulting in a final total of 27 points. + + + +Here is an example of a stat distribution. 6 points are assigned to each suit, and then 3 more points are added afterwords to the spades suit. + +| Diamonds | Value | +|-------------------|-------| +| Endurance | 1 | +| Strength | 3 | +| Precision | 2 | +| **Total(Health)** | **6** | + + +| Clubs | Value | +|--------------|-------| +| Endurance | 2 | +| Strength | 2 | +| Precision | 2 | +| **Total(Blood)** | **6** | + + +| Hearts | Value | +|-------------------------|-------| +| Presence | 1 | +| Deception | 4 | +| Empathy | 1 | +| **Total(Presentation)** | **6** | + + +| Spades | Value | +|-------------------|-------| +| Analytics | 5 | +| Practical | 2 | +| Creativity | 2 | +| **Total(Memory)** | **9** | + + + + +#### Level Up + +Character attributes do not change when characters level up. Instead character gain other benefits on level up. + + + + -- cgit v1.2.3