Abilities

For now this is just a unsorted list of potential abilities, perks, etc. The idea is to first make abilities and then sort them according to classes or whatnot. May or may not decide on classes.


Ideas for activation of abilities with cards

  1. Match Suit/Number
  2. X with a pair of Y
  3. Consecutive Cards
  4. Min/Max
  5. Multiple Cards

Ideas for abilities affecting cards

  1. Card X is treated as Y
  2. Keep
  3. Combine Card Values
  4. Draw a replacement
  5. Give cards to players(on your turn/their turn/the person after you/etc)

Ability Ideas

Wild Ace

You treat aces as wildcards of their respective suit.