# Abilities For now this is just a unsorted list of potential abilities, perks, etc. The idea is to first make abilities and then sort them according to classes or whatnot. May or may not decide on classes. --- ## Ideas for activation of abilities with cards 1. Match Suit/Number 2. X with a pair of Y 3. Consecutive Cards 4. Min/Max 5. Multiple Cards ## Ideas for abilities affecting cards 1. Card X is treated as Y 2. Keep 3. Combine Card Values 4. Draw a replacement 5. Give cards to players(on your turn/their turn/the person after you/etc) ## Ability Ideas ### Wild Ace You treat aces as wildcards of their respective suit.