Pick a target. You and that target enter a duel where you and the target may not attack anyone other then each other. You cannot use this while in a duel.
“A famous commander’s signature thing.”
Duel
Pick a target. You and that target enter a duel where you and the target may not attack anyone other then each other. You cannot use this while in a duel.
“A famous commander’s signature thing.”
Leading Charge
When making an attack, mark the target and choose an ally. During the ally’s next turn: they gain an advatage for all attacks they do agaisnt the marked target.
Duck and Weave
Ignore up to the card played worth of damage from a reposte.
“Missed me”
Surgical Strike
(less then 5) Replace a weapon’s damage with the value of the card played. Only affects the current attack.
Down the Alleys
(odd) When travelling inside a settlement, after an encounter has been revealed: you may choose to either discard the encounter and draw another one or skip the encounter.
Spot
(face) Mark a target. Choose up to one dice to reroll on each attack agaisnt this target. You can only have one target marked at a time. Lasts until 3 rerolls or the end of combat.
Flexible Shooter
You can deal reposte damage with any ranged weapon.
Scouting Ahead
(even) When travelling outside of a settlement, before the next encounter: reveal 2 encounters and pick 1. Discard the other.
Healing Salve Recipe
(each suit) Healberry Herb, Cloth.
“Don’t eat the berries”
Recast
(less then or equal to your max blood roll) Replace the blood roll with the value of the card played and reroll any other associated dice with a spell you cast.
Focused Cast
Upgrade the blood dice for one spell you cast.
Change of Fate
Swap 1 card with a willing player.
Palm Reading
Discard a willing players hand and replace it with new cards drawn.