# Intro Big rework going to happen. I want to use custom cards instead. ## Types of cards: ### Tarot Cards - These are used as "mana" for abilities and spells. You can choose to draw a card at the start of your turn. You can reshuffle your discard into your deck at the cost of 1 hp. ### Equipment Cards - These are weapons, armours, and clothing. There is a limit to how many you can wear at once. ### Ability Cards - Skills that your character has ### Environment Cards Cover, Equipment, Etc placed in a room that can be used ### Loot Cards Consumable items such as potions, bombs, etc ## Combat(social/physical) Turns Random player goes first, alternates between player and npcs. Goes either clockwise or counterclockwise(random) Players have 3 energy. Cards will show how much energy they cost, if any. You refresh your energy at the end of your turn. You can use items and some abilities as a reaction as long as you have enough energy to do them. Players and Enemies have 4 combat stats: Health, Attack, Riposte, Dodge - Heath: How much damage one can take before being out for the fight. - Attack: How much damage is delivered on a successful roll. - Reposte: Damage you deal when an opponent misses - Dodge: Chance of an enemy missing an attack