# Combat ## Start of Combat GM places enemies on board, draws from environment deck and places them in play as well. Turn order will be determined by some way in the future(not yet sure) All enemy turns are interlaced between player turns All abilities are tapped or "deactivated" ## Player Turn At the start of the player turn abilities that are applicable are refreshed. Now the player can use their abilities or tap. ## Other Player's or Enemy's Turns Only tappable abilities are allowed to be used, in reaction to another player or enemy declaring an action. --- Magic always hits but damage is unpredictable(roll for damage) Physical can sometimes miss(roll for hit) but has consistant damage --- A combat game will be structured in a way inspired by binding of issac board game Player card vs enemy cards. The location the players are in will determine what doodads are availible (doodads are things like furniture)