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# Abilities
For now this is just a unsorted list of potential abilities, perks, etc. The idea is to first make abilities and then sort them according to classes or whatnot. May or may not decide on classes.
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## Ideas for activation of abilities with cards
1. Match Suit/Number
2. X with a pair of Y
3. Consecutive Cards
4. Min/Max
5. Multiple Cards
## Ideas for abilities affecting cards
1. Card X is treated as Y
2. Keep
3. Combine Card Values
4. Draw a replacement
5. Give cards to players(on your turn/their turn/the person after you/etc)
## Ability Ideas
### Wild Ace
You treat aces as wildcards of their respective suit.
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