// -- internal -- // public #include "rodeo_types.h" #include "rodeo/input.h" #include "rodeo/log.h" #include "rodeo/common.h" #include "rodeo/audio.h" #include "rodeo/collision.h" #include "rodeo/gfx.h" #include "rodeo/window.h" #include "rodeo/math.h" // -- system -- #include /// --- Math --- rodeo_color_RGBA8_t rodeo_color_RGBAFloat_to_RGBA8(const rodeo_color_RGBAFloat_t color); rodeo_color_RGBAFloat_t rodeo_color_RGBA8_to_RGBAFloat(const rodeo_color_RGBA8_t color); /// --- Core --- void rodeo_mainLoop_run( rodeo_mainLoop_function main_loop_func ); void rodeo_debug_text_draw(uint16_t x, uint16_t y, const char *format, ...); // intialize all subsystems void rodeo_init(float width, float height, cstr window_name, uint32_t audio_channels); // deintialize all subsystems void rodeo_deinit(void); // macro to intialize/deinitialize all subsystems #define \ mrodeo_do(width, height, window_name, audio_channels) \ mrodeo_defer_do( \ rodeo_init(width, height, window_name, audio_channels), \ rodeo_deinit() \ )