#include #include "SDL2/SDL.h" #include "SDL2/SDL_syswm.h" typedef struct Rodeo__\ Data_t { SDL_Window* window; SDL_Surface* screen_surface; SDL_SysWMinfo wmi; int screen_width; int screen_height; SDL_Event sdl_event; bool quit; } Rodeo__Data_t; void Rodeo__\ init_window( Rodeo__Data_t* state, int screen_height, int screen_width, char* title ); void Rodeo__\ deinit_window(Rodeo__Data_t* state); void Rodeo__\ quit(); void Rodeo__\ begin(Rodeo__Data_t* state); void Rodeo__\ end(Rodeo__Data_t* state);