// -- internal -- // public #include "rodeo/collision_t.h" rodeo_collision_2d_world_t rodeo_collision_2d_world_create(void); void rodeo_collision_2d_world_destroy(void); cvec_collision_2d_world_item_value* rodeo_collision_2d_world_item_create( rodeo_collision_2d_world_t *world, rodeo_collision_2d_world_item_t item_params ); void rodeo_collision_2d_world_item_destroy( rodeo_collision_2d_world_t *world, cvec_collision_2d_world_item_value* cvec_value ); void rodeo_collision_2d_world_compare_self( rodeo_collision_2d_world_t *world // resolve function? ); void rodeo_collision_2d_world_compare_other( rodeo_collision_2d_world_t *world_a, rodeo_collision_2d_world_t *world_b // resolve function? );