// -- internal -- // public #include "rodeo/collision_t.h" #include "rodeo_types.h" rodeo_collision_2d_collection_t rodeo_collision_2d_collection_create(intptr_t initial_capacity); void rodeo_collision_2d_collection_destroy( rodeo_collision_2d_collection_t collection ); rodeo_collision_2d_item_t rodeo_collision_2d_item_create( rodeo_collision_2d_collection_t collection, rodeo_collision_2d_item_data_t item_params ); void rodeo_collision_2d_item_destroy( rodeo_collision_2d_item_t item ); void rodeo_collision_2d_item_destroy_by_id( rodeo_collision_2d_item_id_t id ); rodeo_collision_2d_item_t rodeo_collision_2d_item_get_by_id( rodeo_collision_2d_item_id_t id ); void rodeo_collision_2d_collection_compare_self( rodeo_collision_2d_collection_t collection, rodeo_collision_2d_resolver_f resolver ); void rodeo_collision_2d_collection_compare_other( rodeo_collision_2d_collection_t collection_a, rodeo_collision_2d_collection_t collection_b, rodeo_collision_2d_resolver_f resolver ); // from raylib GetCollisionRect rodeo_rectangle_t rodeo_collision_2d_get_collision_rect( rodeo_rectangle_t a, rodeo_rectangle_t b );