#pragma once // -- external -- #include "stc/cstr.h" // -- system -- #include #include #include typedef void (*rodeo_mainLoop_function)(void); typedef struct { float x; float y; float width; float height; } rodeo_rectangle_t; /* typedef struct { rodeo_texture_2d_t texture; rodeo_frameBuffer_internal_p internal_frame_buffer; } rodeo_frameBuffer_2d_t; */