// Define similar c++ data types: // // using FloatStack = std::stack; // using StackList = std::stack; // using ListMap = std::unordered_map>; // using MapMap = std::unordered_map; #include #define i_type FloatStack #define i_val float #include #define i_type StackList #define i_valclass FloatStack // "class" picks up _clone, _drop #define i_opt c_no_cmp // no FloatStack_cmp() #include #define i_type ListMap #define i_key int #define i_valclass StackList // "class" picks up _clone, _drop #include #define i_type MapMap #define i_key_str #define i_valclass ListMap #include int main() { c_auto (MapMap, mmap) { FloatStack stack = FloatStack_with_size(10, 0); // Put in some data in the structures stack.data[3] = 3.1415927f; printf("stack size: %" c_ZI "\n", FloatStack_size(&stack)); StackList list = StackList_init(); StackList_push_back(&list, stack); ListMap lmap = ListMap_init(); ListMap_insert(&lmap, 42, list); MapMap_insert(&mmap, cstr_from("first"), lmap); // Access the data entry const ListMap* lmap_p = MapMap_at(&mmap, "first"); const StackList* list_p = ListMap_at(lmap_p, 42); const FloatStack* stack_p = StackList_back(list_p); printf("value is: %f\n", *FloatStack_at(stack_p, 3)); // pi } }