From b7dea8016b5b1328808e28b76cc12343907de63e Mon Sep 17 00:00:00 2001 From: Arnold <27396817+arngo@users.noreply.github.com> Date: Sun, 26 Dec 2021 18:39:15 -0500 Subject: implement ai randomizer, gameover screen, and other bug fixes * Cleaned up factory. Fixed most bugs with death(last bug should be with move camera). * check if player entity is nil before shooting or moving camera * implement ai randomizer * separate button click detection to new system * implement gameover screen with button to return to menu * use reverse_each instead of cloning Co-authored-by: realtradam --- app/systems/death.rb | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'app/systems/death.rb') diff --git a/app/systems/death.rb b/app/systems/death.rb index 7c10212..edeb493 100644 --- a/app/systems/death.rb +++ b/app/systems/death.rb @@ -2,10 +2,12 @@ FF::Scn::BoidRules.add( FF::Sys.new("Death", priority: 200) do FF::Cmp::Hp.each do |hp| if hp.health <= 0 - component_hash = hp.entities[0].components.clone - component_hash.each_pair do |manager, manager_array| + hp.entities[0].components.each do |manager, manager_array| + if manager.equal?(FF::Cmp::SingletonPlayer) + FF::Sys::EndGame.call + end next if manager.equal?(FF::Cmp::Hp) - manager_array.each do |component| + manager_array.reverse_each do |component| next if component.respond_to?(:singleton) component.delete end -- cgit v1.2.3