FF::Sys.new('EndGame', priority: 50) do FF::Scn::BoidRules.remove(FF::Sys::Follow, FF::Sys::RandomizeAI) overlay_sprite = FF::Cmp::Sprite.new overlay_sprite.props.merge!({ x: 0, y: 0, w: $gtk.args.grid.w, h: $gtk.args.grid.h, path: 'sprites/title/overlay.png' }) gameover_sprite = FF::Cmp::Sprite.new gameover_sprite.props.merge!({ x: 1280/2 - 643/2, y: 500, w: 643, h: 76, path: 'sprites/title/gameover.png' }) btn_w = 190 btn_h = 49 btn_x = 1280/2 - btn_w/2 btn_y = 200 btn_sprite = FF::Cmp::Sprite.new btn_sprite.props.merge!({ x: btn_x, y: btn_y, w: btn_w, h: btn_h, }) FF::Ent.new( overlay_sprite, gameover_sprite, ) FF::Ent.new( FF::Cmp::Button.new(action: FF::Sys::ReturnToMenu, pressed_sprite_path: 'sprites/title/return_pressed.png', unpressed_sprite_path: 'sprites/title/return.png'), FF::Cmp::Hitbox.new(x: btn_x, y: btn_y, w: btn_w, h: btn_h), btn_sprite, ) end