FF::Sys.new('InitTitleScreen', priority: 1) do btn_w = 190 btn_h = 49 btn_x = 1280/2 - btn_w/2 btn_y = 200 title_cmp = FF::Cmp.new('Title').new bg_sprite = FF::Cmp::Sprite.new title_sprite = FF::Cmp::Sprite.new btn_sprite = FF::Cmp::Sprite.new title_sprite.props[:x] = 1280/2 - 993/2 title_sprite.props[:y] = 500 title_sprite.props[:w] = 993 title_sprite.props[:h] = 89 title_sprite.props[:path] = 'sprites/title/title.png' bg_sprite.props[:x] = 0 bg_sprite.props[:y] = 0 bg_sprite.props[:w] = 1280 bg_sprite.props[:h] = 720 bg_sprite.props[:path] = 'sprites/title/titlebackground.png' btn_sprite.props[:x] = btn_x btn_sprite.props[:y] = btn_y btn_sprite.props[:w] = btn_w btn_sprite.props[:h] = btn_h FF::Ent.new( bg_sprite, title_cmp ) FF::Ent.new( FF::Cmp::Button.new(action: FF::Sys::StartGame, pressed_sprite_path: 'sprites/title/start_pressed.png', unpressed_sprite_path: 'sprites/title/start.png'), FF::Cmp::Hitbox.new(x: btn_x, y: btn_y, w: btn_w, h: btn_h), btn_sprite, title_cmp ) FF::Ent.new( title_sprite, title_cmp ) end