FF::Scn::BoidRules.add( FF::Sys.new('BoidsAlignment', priority: 50) do group_velocity = [0.0, 0.0] boids_count = FF::Cmp::BoidsCohesion.data.count FF::Cmp::BoidsAlignment.each do |alignment| boid = alignment.entities[0].components[FF::Cmp::Boid][0] group_velocity[0] += boid.vx group_velocity[1] += boid.vy end FF::Cmp::BoidsAlignment.each do |alignment| boid_update = alignment.entities[0].components[FF::Cmp::Boid][0] move_boid = group_velocity.dup move_boid[0] -= boid_update.vx move_boid[1] -= boid_update.vy move_boid[0] /= boids_count - 1.0 move_boid[1] /= boids_count - 1.0 boid_update.cx += (move_boid[0] - boid_update.vx) * alignment.strength boid_update.cy += (move_boid[1] - boid_update.vy) * alignment.strength end end )